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69e00d25a3
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Fix damage being dealt
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2022-07-19 08:25:02 +01:00 |
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c7ee498435
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Fix sending uneeded damage and movement signals
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2022-07-17 19:19:32 +01:00 |
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2b92579dc3
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Add support for "Placing" the dice and cleanup
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2022-07-17 19:15:22 +01:00 |
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78bfa30e0e
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Fix no default health
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2022-07-17 19:08:13 +01:00 |
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57ca632630
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Show specific dice reqirements
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2022-07-17 19:06:43 +01:00 |
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8abb393949
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Fix player reverting back to default position upon first move
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2022-07-17 18:48:34 +01:00 |
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c6d26f9b77
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Use decimals instead of % 1 to find if int or float
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2022-07-17 18:35:33 +01:00 |
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b4e2f071df
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Fix card data lot loading visually
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2022-07-17 18:30:28 +01:00 |
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1e5fb13615
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Implement taking damage
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2022-07-17 18:30:05 +01:00 |
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f2fad3bb0e
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Make a new Character class which both the enemy and player share
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2022-07-17 18:23:41 +01:00 |
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3ad8e574dd
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Fix starting positions for characters, add some groups, add enermies to battlescene
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2022-07-17 17:37:01 +01:00 |
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d0e99788fb
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Add a very basic enemy
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2022-07-17 17:23:21 +01:00 |
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6ec76a2988
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Fix a few crashes to do with logic ordering
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2022-07-17 17:11:43 +01:00 |
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3df809aa9d
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Fix current_cards list not be updated upon card removal
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2022-07-17 17:05:43 +01:00 |
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6b2007ee1a
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Fix the movement amount calculation
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2022-07-17 17:01:38 +01:00 |
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a0ddbdae43
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Fix Accepted Dice enum not corrisponding with actual dice numbers
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2022-07-17 16:50:23 +01:00 |
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b4f33f30b6
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Setup signals to give information from running cards
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2022-07-17 16:47:27 +01:00 |
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08a265a14b
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Add support for return dice
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2022-07-17 16:18:25 +01:00 |
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634c9e9d30
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Remove debug prints and fix cards not running with in range dice
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2022-07-17 16:05:02 +01:00 |
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5bd9d2efb3
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Make selecting a dice do something to the CardView
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2022-07-17 15:53:56 +01:00 |
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929fc6291e
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Add dice_selected signal
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2022-07-17 14:32:42 +01:00 |
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e2db1fef29
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Add selection shader to show selected dice
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2022-07-17 14:25:56 +01:00 |
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c4b483b2a1
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Expand dice sizing to support outline shader
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2022-07-17 14:25:21 +01:00 |
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e78931e55e
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Add some input logic for diceview
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2022-07-17 13:10:26 +01:00 |
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7b5d7f5ee7
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Get a tile for the tilemap of the correct size
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2022-07-17 08:35:26 +01:00 |
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CactiChameleon9
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862fb41a32
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Plumb the basics of input control and limit player movement to range
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2022-07-16 23:56:52 +01:00 |
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CactiChameleon9
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e9adc58583
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Fix a lost precision warning
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2022-07-16 22:58:24 +01:00 |
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CactiChameleon9
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219921d51b
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Fix returning dice1 twice
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2022-07-16 22:57:52 +01:00 |
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CactiChameleon9
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5d638e3f5b
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Keep aspect ratio on UI so horizontal stretching looks fine
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2022-07-16 22:55:03 +01:00 |
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CactiChameleon9
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2dc7dfc3f6
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Fix running on raspi
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2022-07-16 22:54:09 +01:00 |
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12525b0095
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Change resolution to 720p and add UI to BattleScene
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2022-07-16 21:35:09 +01:00 |
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e52716c793
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Add dice and diceview
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2022-07-16 21:33:47 +01:00 |
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70c4ba38e2
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Fix not changing the addition_dice_amount with setget
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2022-07-16 21:33:02 +01:00 |
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051cc25a38
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Tweak a few things and add CardView to the battlescene
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2022-07-16 19:16:51 +01:00 |
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6a6e74efa8
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Add UI support for addition dice, remove card once used
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2022-07-16 16:12:32 +01:00 |
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638bb9439a
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Add Utility effects implemtation
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2022-07-16 16:00:51 +01:00 |
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ce07155494
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Implement more dice checks
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2022-07-16 15:17:30 +01:00 |
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f7de541341
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Add support for inputting dice and vairable amounts inputs
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2022-07-16 14:37:51 +01:00 |
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47025af8c5
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Add a range parameter and make some more interesting cards
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2022-07-16 14:36:21 +01:00 |
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8bf99ecae1
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Tweak Card UI
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2022-07-16 14:34:51 +01:00 |
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acf8506a22
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Improve Card Visuals
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2022-07-16 13:50:18 +01:00 |
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dca0def350
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Add New Card Resouce Type
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2022-07-16 12:07:03 +01:00 |
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97322b565f
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Implement a basic color changing card
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2022-07-16 10:33:31 +01:00 |
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263d323d58
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Add Player Movement animation to the target cell
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2022-07-16 09:14:20 +01:00 |
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24cc1b8f04
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Add Player and BattleScene
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2022-07-16 08:15:35 +01:00 |
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e1d837a35d
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Add Dice Assets
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2022-07-16 08:02:13 +01:00 |
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7a010d2b53
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Inital Godot Project
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2022-07-15 20:20:15 +01:00 |
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cfeea3b287
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Initial commit
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2022-07-15 20:17:03 +01:00 |
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