Add Utility effects implemtation
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parent
ce07155494
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638bb9439a
53
UI/Card.gd
53
UI/Card.gd
@ -85,5 +85,54 @@ func dice_inputted(dice_number : int):
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func run_card():
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# calculate the damage amount
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var damage = card_info.damage_amount_addition
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for dice in input_dice:
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damage += card_info.damage_dice_multiplyer * dice
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for dice_number in input_dice:
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damage += card_info.damage_dice_multiplyer * dice_number
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# do any utility dice returns
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for dice_number in input_dice:
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if card_info.EFFECT.SPLIT in card_info.effects:
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var halfed_dice = float(dice_number)/2.0
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var new_dice1 = halfed_dice
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var new_dice2 = halfed_dice
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#if decimal value, then minus half and add half
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if halfed_dice % 1 != 0:
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new_dice1 -= 0.5
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new_dice2 += 0.5
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emit_signal("return_dice", new_dice1)
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emit_signal("return_dice", new_dice1)
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if card_info.EFFECT.DOUBLE in card_info.effects:
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var new_dice1 = dice_number * 2
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var new_dice2 = 0
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#dice has to be smaller than 7
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if new_dice1 > 6:
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new_dice1 -= 6
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new_dice2 = 6
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emit_signal("return_dice", new_dice1)
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if new_dice2 != 0: emit_signal("return_dice", new_dice1)
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if card_info.EFFECT.HALF in card_info.effects:
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var new_dice = float(dice_number)/2.0
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#if decimal valued, add 0.5 or - 0.5 at random
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if new_dice % 1 != 0:
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new_dice += round(randf()) - 0.5
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emit_signal("return_dice", new_dice)
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if card_info.EFFECT.FLIP in card_info.effects:
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# all opposite sides of a dice add up to 7
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emit_signal("return_dice", 7 - dice_number)
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if card_info.EFFECT.DUPLICATE in card_info.effects:
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emit_signal("return_dice", dice_number)
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emit_signal("return_dice", dice_number)
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input_dice = []
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