Get a tile for the tilemap of the correct size
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862fb41a32
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BIN
Assets/TestTile.png
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BIN
Assets/TestTile.png
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After Width: | Height: | Size: 1.3 KiB |
35
Assets/TestTile.png.import
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35
Assets/TestTile.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/TestTile.png-f25e43c55ebf25b13707fee90777f4c7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/TestTile.png"
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dest_files=[ "res://.import/TestTile.png-f25e43c55ebf25b13707fee90777f4c7.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,10 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://Characters/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/BattleScene.gd" type="Script" id=3]
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[ext_resource path="res://UI/CardView.tscn" type="PackedScene" id=4]
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[ext_resource path="res://UI/DiceView.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Assets/TestTile.png" type="Texture" id=6]
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[sub_resource type="TileSet" id=1]
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0/name = "icon.png 0"
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@ -21,6 +22,26 @@
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "TestTile.png 1"
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1/texture = ExtResource( 6 )
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1/tex_offset = Vector2( 16, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 0, 0, 160, 64 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": null,
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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1/z_index = 0
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[node name="BattleScene" type="Node2D"]
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script = ExtResource( 3 )
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@ -32,7 +53,7 @@ cell_size = Vector2( 128, 64 )
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cell_custom_transform = Transform2D( 128, 0, 32, 64, 0, 0 )
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centered_textures = true
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format = 1
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tile_data = PoolIntArray( 65540, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 524291, 0, 0, 524292, 0, 0 )
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tile_data = PoolIntArray( 65538, 1, 0, 65539, 1, 0, 65540, 1, 0, 65541, 1, 0, 131074, 1, 0, 131075, 1, 0, 131076, 1, 0, 131077, 1, 0, 131078, 0, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 1, 0, 262147, 1, 0, 262148, 1, 0, 262149, 0, 0, 262150, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 524291, 0, 0, 524292, 0, 0 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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@ -45,7 +66,6 @@ drag_margin_v_enabled = true
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drag_margin_left = 0.3
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drag_margin_top = 0.05
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drag_margin_right = 0.3
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editor_draw_drag_margin = true
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[node name="UI" type="CanvasLayer" parent="."]
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