TheLastRar
ac993aa31f
Use Q_UNUSED instead of [[maybe_unused]] in onParseFailed
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Qt5 on Ubuntu cannot handle [[maybe_unused]] in this function
Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
2022-11-14 19:05:57 +00:00
TheLastRar
fce323b945
Check parent in rowCount/columnCount/canFetchMore
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Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
2022-11-14 19:05:57 +00:00
TheLastRar
08f8623cb7
Mark paramaters of onParseFailed as unused
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Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
2022-11-14 19:05:56 +00:00
txtsd
0a04c3a2a7
fix: Fix the error that CodeQL caught
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Signed-off-by: txtsd <code@ihavea.quest>
2022-11-13 18:54:55 +01:00
flow
76050880f1
fix: use unicode variant for marking '.index' hidden
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-04 16:53:21 -03:00
Alexandru Ionut Tripon
ed261f0af9
Update launcher/minecraft/mod/tasks/LocalModParseTask.cpp
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2022-09-25 20:38:55 +03:00
Trial97
600c49f7f0
Replaced tomlc99 with tomlplusplus
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Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2022-09-24 00:10:27 +03:00
Sefa Eyeoglu
a24d589845
fix: ensure all resource folders exist
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:39:05 +02:00
Sefa Eyeoglu
23fc453fae
fix: comments and naming of texture pack stuff
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
Sefa Eyeoglu
aad6f74db6
fix: tests
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
Sefa Eyeoglu
07dcefabcb
feat: add texture pack parsing
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
flow
0873b8d304
fix: prevent container detaching in ResourceFolderModel
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and use const accessors whenever we can!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:31 -03:00
flow
c9eb584ac8
fix: prevent deletes by shared pointer accidental creation
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This fixes the launcher crashing when opening the game :iea:
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:30 -03:00
flow
10493bd44a
fix: move newly allocated resources to the main thread
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This avoids them getting deleted when the worker thread exits, due to
thread affinity on the created thread.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:30 -03:00
flow
9e35230467
fix: memory leak when getting mods from the mods folder
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friendly reminder to always delete your news.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:30 -03:00
Sefa Eyeoglu
4c7d3a103c
refactor: restructure tests
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-11 22:29:01 +02:00
flow
bedd3c50b6
fix: improve handling of unrecognized pack formats
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 15:05:23 -03:00
flow
9db27c6acc
fix: crash when adding resource packs directly in the folder
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This fixes an issue in which, when adding a new resource pack externally
to PolyMC, when the resource pack view was open, would crash poly.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
42c81395b3
fix: race condition on ResourceFolderModel tests
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This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
3b13e692d2
feat: move resource pack images to QPixmapCache
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This takes care of evicting entries when the cache gets too big for us,
so we can add new entries without much worries.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
0331f5a1eb
feat(tests): add tests for resource pack parsing
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
8a7e117f6b
refactor: move resource pack file parsing utilities to separate namespace
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This makes it easier to use that logic in other contexts.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
9b984cedac
feat: add image from pack.png to resource packs
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
6a93688b2e
fix: filtering in regex search in resource packs
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
3ab17a97a8
fix: sorting by pack format
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
f21ae66265
feat: add basic resource pack parsing of pack.mcmeta
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This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
050768c266
feat: add more resource pack info
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Adds pack format id and description to ResourcePack, that'll be parsed
from pack.mcmeta.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
cda2bfc240
feat: allow specifying factory for resources in BasicFolderLoadTask
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This allows us to hook our own resource type, that possibly has more
content than the base Resource, to it.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:20 -03:00
flow
0b81b283bf
fix: LGTM warnings
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:56 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
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TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
flow
e7cf9932a9
refactor: simplify Mod structure
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No need to keep track of pointers left and right. A single one already
gives enough headaches!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
flow
0c9d03f5df
fix(tests): add timeout on ModFolderModel's tests
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If the update never ends, the signal is not emitted and we become stuck
in the event loop forever. So a very lenient timer is added to prevent
that.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:01 -03:00
flow
92aa24ae34
fix: don't give shared pointer to obj. external to the model
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It causes some weird problems and adds refcounting overhead.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:00 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
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In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
256f8094f5
refactor: make Resource Pack model inherit from ResourceFolderModel
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:11 -03:00
flow
1e2f0ab308
refactor: move more tied logic to model and move logic to the resources
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This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.
This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
flow
af2cf2734d
refactor: move things around in the mod model
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Makes the method order in the cpp file the same as in the header file.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:46:33 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
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This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
flow
3225f514f6
refactor: move general info from Mod to Resource
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This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
flow
2f5e55bea0
fix: only remove orphaned metadata on first opening
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This avoids deleting the metadata while one is updating their mods.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-11 13:11:56 -03:00
flow
31ba1de53b
fix: remove orphaned metadata to avoid problems with auto-updating insts
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Just as my master has taught me. 🔫
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-02 16:15:39 -03:00
flow
54b335711a
fix: raw-pointers and leaks in ModFolderLoadTask
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Co-authored-by: timoreo <contact@timoreo.fr>
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:56:23 -03:00
flow
de9e304236
fix: std::list -> QList
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Qt6 removed Qlist::toStdList() 😭
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
flow
650af5eb64
change: use ModStatus as a simple member instead of a pointer
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
c4316e81e6
change: make Mod a QObject used as a pointer
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Prevents problems when copying it around!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
fd6755c93f
change: mod metadata improvements
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- Use slug instead of name
- Keep temporary status before having local details
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
a53ee2e35c
fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
91a5c4bdcb
feat: add metadata get/delete via mod id
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This is, in many cases, more reliable than name comparisons, so it's
useful specially in cases where a mod changes name between versions
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
dfab55112b
feat: remove existing mod when updating/redownloading it
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
2d10c246a8
feat: add update mods to the ui / mod model
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
43b9db6e45
change: allow deleting mods while preserving their metadata
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
Sefa Eyeoglu
c363423718
refactor: fix deprecation up to Qt 6
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
984692dc62
refactor: fix deprecation up to Qt 5.15
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
flow
e5f6dc1b14
fix: aborts when using a Qt build with assertions enabled
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Preventing undefined behaviour hooray! :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-03 12:44:19 -03:00
flow
fb75c23f4e
Merge pull request #784 from Scrumplex/refactor-cmake
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Refactor tests
2022-07-02 17:50:08 -03:00
Ezekiel Smith
e6b1a1fa76
Merge pull request #716 from flowln/mod_perma_2
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Hide index folder on Windows
2022-06-14 23:58:35 +10:00
Sefa Eyeoglu
effe46db86
refactor: move away from UnitTest.cmake
2022-06-14 14:44:49 +02:00
Sefa Eyeoglu
349fc4143d
Merge pull request #714 from Scrumplex/fix-tests
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Fix mod metadata tests
2022-06-13 23:10:35 +02:00
Sefa Eyeoglu
4be9e6a0bc
refactor: make is_indexed false by default
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Co-authored-by: flow <flowlnlnln@gmail.com>
2022-06-13 22:07:42 +02:00
flow
4448418b63
fix: segfault when the same mod is present enabled and disabled at once
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This maintains the previous behaviour
2022-06-12 09:44:03 -03:00
flow
9f1f37e780
fix: correctly handle disabled mods with metadata
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im stupid
2022-06-12 09:25:25 -03:00
flow
40ccd1a469
fix: handling of incomplete mods
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(i.e. mods without ModDetails that may have metadata)
2022-06-12 09:25:21 -03:00
Sefa Eyeoglu
a4ef0940ed
chore: add license headers
2022-06-12 13:50:58 +02:00
Sefa Eyeoglu
32217a774f
fix(tests): wait until ModFolderModel has updated
2022-06-12 13:33:17 +02:00
Sefa Eyeoglu
8856c8cd62
refactor(test): fix loading mod metadata setting
2022-06-12 13:33:17 +02:00
flow
c2a43c6f40
fix: hide .index folder on Windows
2022-06-04 11:02:59 -03:00
flow
2fc1b99911
chore: add license headers
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Prevents a massive inload of Scrumplex ditto's :)
I didn't add it to every file modified in this PR because the other
changes are pretty minor, and would explode the diff of the PR. I hope
that's not a problem O_O
2022-05-23 14:58:14 -03:00
flow
3a923060ce
fix: use correct hash_type when creating metadata
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also fix: wrong parameter name in LocalModUpdateTask's constructor
also fix: correct hash_format in CF
2022-05-23 14:58:14 -03:00
flow
67e0214fa5
fix: don't try to delete mods multiple times
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Shows a more helpful message if there's a parsing error when reading the
index file.
Also fixes a clazy warning with using the `.data()` method in a
temporary QByteArray object.
2022-05-23 14:43:10 -03:00
flow
e17b6804a7
fix: implement PR suggestions
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Some stylistic changes, and get hashes from the mod providers when
building the metadata.
2022-05-23 14:43:09 -03:00
flow
96e36f0604
refactor: make mod metadata presence (or lack of) easier to find out
2022-05-23 14:43:09 -03:00
flow
ba50765c30
tidy: apply clang-tidy to some files
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Mostly the ones created in this PR + Mod.h / Mod.cpp / ModDetails.h
2022-05-23 14:42:28 -03:00
flow
d7f6b36990
test+fix: add basic tests and fix issues with it
2022-05-23 14:42:28 -03:00
flow
4439666e67
feat: allow disabling mod metadata usage
2022-05-23 14:42:28 -03:00
flow
23febc6d94
feat: cache metadata in ModDetails
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Allows for more easy access to the metadata by outside entities
2022-05-23 14:42:28 -03:00
flow
fab4a7a602
refactor: abstract metadata handling and clarify names
2022-05-23 14:42:28 -03:00
flow
e9fb566c07
refactor: remove unused mod info and organize some stuff
2022-05-23 14:42:27 -03:00
flow
5a34e8fd7c
refactor: move mod tasks to their own subfolder
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Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00
flow
fcfb2cfc3d
feat: use mod metadata for getting mod information
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For now this doesn't mean much, but it will help when we need data
exclusive from the metadata, such as addon id and mod provider.
Also removes the metadata when the mod is deleted, and make the Mod.h
file a little more pleasing to look at :)
2022-05-23 14:42:27 -03:00
flow
e93b9560b5
feat: add method to delete mod metadata
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Also moves indexDir setting from LocalModUpdateTask -> ModFolderModel
2022-05-23 14:42:27 -03:00
flow
b30b88716e
feat: add very early mod.toml packwiz support
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Also use it as a on-disk format for storing mod metadata. This will be
used later on to make better mod managment.
2022-05-23 14:42:22 -03:00
DioEgizio
127dfadc6c
fix(quilt) always prefer qmj over fmj
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this fixes Quilt-only mods like ok zoomer showing wrong metadata
2022-05-18 14:33:58 +02:00
Sefa Eyeoglu
edbd90a4e6
fix: update links for Quilt metadata format
2022-05-17 15:17:20 +02:00
Sefa Eyeoglu
a110d445ac
feat: support quilt.mod.json metadata
2022-05-15 23:00:09 +02:00
Sefa Eyeoglu
35cfb41a9c
fix: check for Quilt as Fabric-compatible loader
2022-04-07 18:46:09 +02:00
Sefa Eyeoglu
0442b80a2c
refactor: simpler includes for quazip
2022-01-31 21:40:59 +01:00
Sefa Eyeoglu
3aa809b8c0
refactor: add in-tree QuaZip
2022-01-31 21:40:59 +01:00
Sefa Eyeoglu
efa414c442
refactor: initial migration to QuaZip 1.2
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Let's move off our custom QuaZip. In the olden times we needed the
custom version of QuaZip, as it was basically unmaintained and on
SourceForge (eww). But nowadays it's maintained and on GitHub. See
new GitHub page: https://github.com/stachenov/quazip
2022-01-31 21:40:59 +01:00
Janrupf
0423464b88
GH-4227 Don't blindly trust mods.toml to be valid
2021-11-06 22:43:16 +01:00
Petr Mrázek
e2355eb276
NOISSUE enable listing symlinks in mod/world lists
2021-09-09 00:27:46 +02:00
Petr Mrázek
20b9f2b42a
NOISSUE Flatten gui and logic libraries into MultiMC
2021-07-25 19:50:44 +02:00