refactor: move mod tasks to their own subfolder
Makes the launcher/minecraft/mod/ folder a little more organized.
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@ -327,16 +327,16 @@ set(MINECRAFT_SOURCES
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minecraft/mod/ModDetails.h
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minecraft/mod/ModFolderModel.h
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minecraft/mod/ModFolderModel.cpp
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minecraft/mod/ModFolderLoadTask.h
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minecraft/mod/ModFolderLoadTask.cpp
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minecraft/mod/LocalModParseTask.h
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minecraft/mod/LocalModParseTask.cpp
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minecraft/mod/LocalModUpdateTask.h
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minecraft/mod/LocalModUpdateTask.cpp
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minecraft/mod/ResourcePackFolderModel.h
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minecraft/mod/ResourcePackFolderModel.cpp
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minecraft/mod/TexturePackFolderModel.h
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minecraft/mod/TexturePackFolderModel.cpp
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minecraft/mod/tasks/ModFolderLoadTask.h
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minecraft/mod/tasks/ModFolderLoadTask.cpp
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minecraft/mod/tasks/LocalModParseTask.h
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minecraft/mod/tasks/LocalModParseTask.cpp
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minecraft/mod/tasks/LocalModUpdateTask.h
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minecraft/mod/tasks/LocalModUpdateTask.cpp
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# Assets
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minecraft/AssetsUtils.h
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@ -1,6 +1,7 @@
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#include "ModDownloadTask.h"
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#include "Application.h"
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#include "minecraft/mod/LocalModUpdateTask.h"
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#include "minecraft/mod/tasks/LocalModUpdateTask.h"
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ModDownloadTask::ModDownloadTask(ModPlatform::IndexedPack mod, ModPlatform::IndexedVersion version, const std::shared_ptr<ModFolderModel> mods)
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: m_mod(mod), m_mod_version(version), mods(mods)
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@ -1,12 +1,13 @@
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#pragma once
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#include "QObjectPtr.h"
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#include "minecraft/mod/LocalModUpdateTask.h"
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#include "modplatform/ModIndex.h"
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#include "tasks/SequentialTask.h"
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#include "minecraft/mod/ModFolderModel.h"
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#include "net/NetJob.h"
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#include <QUrl>
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#include "QObjectPtr.h"
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#include "minecraft/mod/ModFolderModel.h"
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#include "modplatform/ModIndex.h"
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#include "net/NetJob.h"
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#include "tasks/SequentialTask.h"
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#include "minecraft/mod/tasks/LocalModUpdateTask.h"
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class ModDownloadTask : public SequentialTask {
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Q_OBJECT
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@ -14,17 +14,19 @@
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*/
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#include "ModFolderModel.h"
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#include <FileSystem.h>
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#include <QDebug>
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#include <QFileSystemWatcher>
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#include <QMimeData>
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#include <QString>
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#include <QThreadPool>
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#include <QUrl>
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#include <QUuid>
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#include <QString>
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#include <QFileSystemWatcher>
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#include <QDebug>
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#include "ModFolderLoadTask.h"
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#include <QThreadPool>
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#include <algorithm>
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#include "LocalModParseTask.h"
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#include "minecraft/mod/tasks/LocalModParseTask.h"
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#include "minecraft/mod/tasks/ModFolderLoadTask.h"
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ModFolderModel::ModFolderModel(const QString &dir) : QAbstractListModel(), m_dir(dir)
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{
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@ -24,8 +24,8 @@
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#include "Mod.h"
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#include "ModFolderLoadTask.h"
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#include "LocalModParseTask.h"
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#include "minecraft/mod/tasks/ModFolderLoadTask.h"
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#include "minecraft/mod/tasks/LocalModParseTask.h"
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class LegacyInstance;
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class BaseInstance;
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@ -1,9 +1,11 @@
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#pragma once
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#include <QRunnable>
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#include <QDebug>
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#include <QObject>
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#include "Mod.h"
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#include "ModDetails.h"
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#include <QRunnable>
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#include "minecraft/mod/Mod.h"
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#include "minecraft/mod/ModDetails.h"
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class LocalModParseTask : public QObject, public QRunnable
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{
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@ -1,10 +1,11 @@
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#pragma once
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#include <QRunnable>
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#include <QObject>
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#include <QDir>
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#include <QMap>
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#include "Mod.h"
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#include <QObject>
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#include <QRunnable>
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#include <memory>
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#include "minecraft/mod/Mod.h"
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class ModFolderLoadTask : public QObject, public QRunnable
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{
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