Commit Graph

69 Commits

Author SHA1 Message Date
flow
6a93688b2e
fix: filtering in regex search in resource packs
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
3ab17a97a8
fix: sorting by pack format
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
f21ae66265
feat: add basic resource pack parsing of pack.mcmeta
This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
050768c266
feat: add more resource pack info
Adds pack format id and description to ResourcePack, that'll be parsed
from pack.mcmeta.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
cda2bfc240
feat: allow specifying factory for resources in BasicFolderLoadTask
This allows us to hook our own resource type, that possibly has more
content than the base Resource, to it.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:20 -03:00
flow
0b81b283bf
fix: LGTM warnings
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:56 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
flow
e7cf9932a9
refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already
gives enough headaches!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
flow
0c9d03f5df
fix(tests): add timeout on ModFolderModel's tests
If the update never ends, the signal is not emitted and we become stuck
in the event loop forever. So a very lenient timer is added to prevent
that.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:01 -03:00
flow
92aa24ae34
fix: don't give shared pointer to obj. external to the model
It causes some weird problems and adds refcounting overhead.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:00 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
256f8094f5
refactor: make Resource Pack model inherit from ResourceFolderModel
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:11 -03:00
flow
1e2f0ab308
refactor: move more tied logic to model and move logic to the resources
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.

This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
flow
af2cf2734d
refactor: move things around in the mod model
Makes the method order in the cpp file the same as in the header file.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:46:33 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
flow
3225f514f6
refactor: move general info from Mod to Resource
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
flow
2f5e55bea0
fix: only remove orphaned metadata on first opening
This avoids deleting the metadata while one is updating their mods.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-11 13:11:56 -03:00
flow
31ba1de53b
fix: remove orphaned metadata to avoid problems with auto-updating insts
Just as my master has taught me. 🔫

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-02 16:15:39 -03:00
flow
54b335711a
fix: raw-pointers and leaks in ModFolderLoadTask
Co-authored-by: timoreo <contact@timoreo.fr>
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:56:23 -03:00
flow
de9e304236
fix: std::list -> QList
Qt6 removed Qlist::toStdList() 😭

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
flow
650af5eb64
change: use ModStatus as a simple member instead of a pointer
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
c4316e81e6
change: make Mod a QObject used as a pointer
Prevents problems when copying it around!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
fd6755c93f
change: mod metadata improvements
- Use slug instead of name
- Keep temporary status before having local details

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
a53ee2e35c
fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
91a5c4bdcb
feat: add metadata get/delete via mod id
This is, in many cases, more reliable than name comparisons, so it's
useful specially in cases where a mod changes name between versions

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
dfab55112b
feat: remove existing mod when updating/redownloading it
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
2d10c246a8
feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
43b9db6e45
change: allow deleting mods while preserving their metadata
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
Sefa Eyeoglu
c363423718
refactor: fix deprecation up to Qt 6
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
984692dc62
refactor: fix deprecation up to Qt 5.15
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
flow
e5f6dc1b14
fix: aborts when using a Qt build with assertions enabled
Preventing undefined behaviour hooray! :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-03 12:44:19 -03:00
flow
fb75c23f4e
Merge pull request #784 from Scrumplex/refactor-cmake
Refactor tests
2022-07-02 17:50:08 -03:00
Ezekiel Smith
e6b1a1fa76
Merge pull request #716 from flowln/mod_perma_2
Hide index folder on Windows
2022-06-14 23:58:35 +10:00
Sefa Eyeoglu
effe46db86
refactor: move away from UnitTest.cmake 2022-06-14 14:44:49 +02:00
Sefa Eyeoglu
349fc4143d
Merge pull request #714 from Scrumplex/fix-tests
Fix mod metadata tests
2022-06-13 23:10:35 +02:00
Sefa Eyeoglu
4be9e6a0bc
refactor: make is_indexed false by default
Co-authored-by: flow <flowlnlnln@gmail.com>
2022-06-13 22:07:42 +02:00
flow
4448418b63
fix: segfault when the same mod is present enabled and disabled at once
This maintains the previous behaviour
2022-06-12 09:44:03 -03:00
flow
9f1f37e780
fix: correctly handle disabled mods with metadata
im stupid
2022-06-12 09:25:25 -03:00
flow
40ccd1a469
fix: handling of incomplete mods
(i.e. mods without ModDetails that may have metadata)
2022-06-12 09:25:21 -03:00
Sefa Eyeoglu
a4ef0940ed
chore: add license headers 2022-06-12 13:50:58 +02:00
Sefa Eyeoglu
32217a774f
fix(tests): wait until ModFolderModel has updated 2022-06-12 13:33:17 +02:00
Sefa Eyeoglu
8856c8cd62
refactor(test): fix loading mod metadata setting 2022-06-12 13:33:17 +02:00
flow
c2a43c6f40
fix: hide .index folder on Windows 2022-06-04 11:02:59 -03:00
flow
2fc1b99911
chore: add license headers
Prevents a massive inload of Scrumplex ditto's :)

I didn't add it to every file modified in this PR because the other
changes are pretty minor, and would explode the diff of the PR. I hope
that's not a problem O_O
2022-05-23 14:58:14 -03:00
flow
3a923060ce
fix: use correct hash_type when creating metadata
also fix: wrong parameter name in LocalModUpdateTask's constructor
also fix: correct hash_format in CF
2022-05-23 14:58:14 -03:00
flow
67e0214fa5
fix: don't try to delete mods multiple times
Shows a more helpful message if there's a parsing error when reading the
index file.

Also fixes a clazy warning with using the `.data()` method in a
temporary QByteArray object.
2022-05-23 14:43:10 -03:00
flow
e17b6804a7
fix: implement PR suggestions
Some stylistic changes, and get hashes from the mod providers when
building the metadata.
2022-05-23 14:43:09 -03:00
flow
96e36f0604
refactor: make mod metadata presence (or lack of) easier to find out 2022-05-23 14:43:09 -03:00
flow
ba50765c30
tidy: apply clang-tidy to some files
Mostly the ones created in this PR + Mod.h / Mod.cpp / ModDetails.h
2022-05-23 14:42:28 -03:00