Add some input logic for diceview
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@ -6,6 +6,19 @@ var player_to_move : bool = false
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var player_original_position : Vector2 = Vector2.ZERO
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var player_movement_range = 5
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func _ready():
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# start with the DiceView being selected
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$Diceiew.selected = true
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$CardView.selected = false
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self.selected = false
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func set_player_to_move(movement_range : int = 0):
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player_to_move = true
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player_movement_range = movement_range
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func _physics_process(delta):
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# player should carry on queued movements no matter what
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