Add New Card Resouce Type
This commit is contained in:
56
Assets/CardDB/CardBD.gd
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56
Assets/CardDB/CardBD.gd
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extends Resource
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class_name CardResource
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enum TYPE {
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DAMAGE
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UTILITY
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SPECIAL
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EFFECT
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MOVEMENT
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}
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enum EFFECT {
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NONE
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POISON
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BURN
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CONFUSION
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WEAKNESS
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SPLIT
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DOUBLE
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HALF
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FLIP
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DUPLICATE
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REROLL
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}
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enum ACCEPTED_DICE {
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DICE_1
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DICE_2
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DICE_3
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DICE_4
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DICE_5
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DICE_6
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}
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export (TYPE) var type
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export (int) var move_amount_addition
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export (int) var move_dice_multiplyer
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export (int) var damage_amount_addition
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export (int) var damage_dice_multiplyer
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export (Array, EFFECT) var effects
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export (Array, ACCEPTED_DICE) var accepted_dice
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export (int) var number_of_dice = 1
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export (bool) var same_dice_requirement = false
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export (bool) var addition_dice = false
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export (int) var addition_amount = -1
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export (String, MULTILINE) var description = ""
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18
Assets/CardDB/Damage.tres
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18
Assets/CardDB/Damage.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://Assets/CardDB/CardBD.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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type = 0
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move_amount_addition = 0
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move_dice_multiplyer = 0
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damage_amount_addition = 0
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damage_dice_multiplyer = 1
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effects = [ ]
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accepted_dice = [ ]
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number_of_dice = 1
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same_dice_requirement = false
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addition_dice = false
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addition_amount = -1
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description = "Damage Dice Roll"
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18
Assets/CardDB/Effect.tres
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18
Assets/CardDB/Effect.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://Assets/CardDB/CardBD.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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type = 3
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move_amount_addition = 0
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move_dice_multiplyer = 1
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damage_amount_addition = 0
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damage_dice_multiplyer = 0
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effects = [ 4 ]
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accepted_dice = [ ]
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number_of_dice = 1
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same_dice_requirement = false
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addition_dice = false
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addition_amount = -1
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description = "Move Dice Roll + 1"
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18
Assets/CardDB/Move.tres
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18
Assets/CardDB/Move.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://Assets/CardDB/CardBD.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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type = 4
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move_amount_addition = 1
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move_dice_multiplyer = 1
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damage_amount_addition = 0
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damage_dice_multiplyer = 0
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effects = [ ]
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accepted_dice = [ ]
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number_of_dice = 1
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same_dice_requirement = false
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addition_dice = false
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addition_amount = -1
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description = "Move Dice Roll + 1"
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