Implement more dice checks

This commit is contained in:
CactiChameleon9 2022-07-16 15:17:14 +01:00
parent f7de541341
commit ce07155494

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@ -15,6 +15,8 @@ const TYPE_COLORS = [
export (Resource) var card_info
var input_dice = []
var addition_dice_amount = card_info.addition_amount
func _ready():
@ -35,6 +37,8 @@ func _ready():
func dice_inputted(dice_number : int):
# -- SINGLE DICE CHECKS --
#check if dice is within dice range
if dice_number >= 1 and dice_number <= 6:
return
@ -45,11 +49,41 @@ func dice_inputted(dice_number : int):
emit_signal("return_dice", dice_number)
return
#add the dice to the input if it passes individual checks
input_dice.append(dice_number)
if len(input_dice) == card_info.number_of_dice:
# -- MULTI DICE CHECKS --
#if same dice requirement, then check if true
if card_info.same_dice_requirement:
var same_dice = true
for i in range(1, len(input_dice)):
if input_dice[i-1] != input_dice[i]:
same_dice = false
break
# if not all the same dice then return all of the dice
if not same_dice:
for _i in len(input_dice):
emit_signal("return_dice", input_dice[0])
input_dice.remove(0)
# -- RUN DICE CHECKS --
if card_info.addition_dice:
addition_dice_amount -= dice_number
input_dice.remove(0)
if addition_dice_amount > 0:
return
else:
run_card()
if (len(input_dice) == card_info.number_of_dice
and not card_info.addition_dice):
run_card()
func run_card():
pass
# calculate the damage amount
var damage = card_info.damage_amount_addition
for dice in input_dice:
damage += card_info.damage_dice_multiplyer * dice