Quit-Rolling-Around-gmtk-ja.../UI/Card.gd

90 lines
2.3 KiB
GDScript

tool
extends Control
signal return_dice(dice_number)
const TYPE_COLORS = [
Color("#db4758"), # DAMAGE
Color("#3cc361"), # UTILITY
Color("#bcb64f"), # SPECIAL
Color("#bc5ec6"), # EFFECT
Color("#a4a4a4"), # MOVEMENT
]
export (Resource) var card_info
var input_dice = []
var addition_dice_amount = card_info.addition_amount
func _ready():
# change the color of the panel to match the appropriate type
var card_style = $PanelContainer.get('custom_styles/panel').duplicate(true)
card_style.set_bg_color(TYPE_COLORS[card_info.type])
$PanelContainer.set('custom_styles/panel', card_style)
# add more input dice if needed
for i in range(1, card_info.number_of_dice):
var new_input_dice = get_node("VBox/AutoGrid/InputDice0").duplicate(true)
new_input_dice.name = "InputDice%s" % i
$VBox/AutoGrid.add_child(new_input_dice)
# change the name and description
$VBox/Name.text = card_info.name
$VBox/Description.text = card_info.description
func dice_inputted(dice_number : int):
# -- SINGLE DICE CHECKS --
#check if dice is within dice range
if dice_number >= 1 and dice_number <= 6:
return
#if accepted dice is specified, check if the dice is in the list
if (len(card_info.accepted_dice) != 0 and
not dice_number in card_info.accepted_dice):
emit_signal("return_dice", dice_number)
return
#add the dice to the input if it passes individual checks
input_dice.append(dice_number)
# -- MULTI DICE CHECKS --
#if same dice requirement, then check if true
if card_info.same_dice_requirement:
var same_dice = true
for i in range(1, len(input_dice)):
if input_dice[i-1] != input_dice[i]:
same_dice = false
break
# if not all the same dice then return all of the dice
if not same_dice:
for _i in len(input_dice):
emit_signal("return_dice", input_dice[0])
input_dice.remove(0)
# -- RUN DICE CHECKS --
if card_info.addition_dice:
addition_dice_amount -= dice_number
input_dice.remove(0)
if addition_dice_amount > 0:
return
else:
run_card()
if (len(input_dice) == card_info.number_of_dice
and not card_info.addition_dice):
run_card()
func run_card():
# calculate the damage amount
var damage = card_info.damage_amount_addition
for dice in input_dice:
damage += card_info.damage_dice_multiplyer * dice