Fix damage being dealt
This commit is contained in:
parent
c7ee498435
commit
69e00d25a3
@ -8,9 +8,9 @@ name = "Broadsword"
|
|||||||
type = 0
|
type = 0
|
||||||
effect_damage_range = 2
|
effect_damage_range = 2
|
||||||
move_amount_addition = 0
|
move_amount_addition = 0
|
||||||
move_dice_multiplyer = 1
|
move_dice_multiplyer = 0
|
||||||
damage_amount_addition = 0
|
damage_amount_addition = 0
|
||||||
damage_dice_multiplyer = 0
|
damage_dice_multiplyer = 1
|
||||||
effects = [ ]
|
effects = [ ]
|
||||||
accepted_dice = [ ]
|
accepted_dice = [ ]
|
||||||
number_of_dice = 2
|
number_of_dice = 2
|
||||||
|
@ -13,7 +13,7 @@ func _ready():
|
|||||||
$UI/CardView.selected = false
|
$UI/CardView.selected = false
|
||||||
self.player_to_move = false
|
self.player_to_move = false
|
||||||
|
|
||||||
$UI/CardView.draw_card("Poisonous apple")
|
$UI/CardView.draw_card("Broadsword")
|
||||||
$UI/CardView.draw_card("Sprint")
|
$UI/CardView.draw_card("Sprint")
|
||||||
$UI/CardView.draw_card("Magic Carving Knife")
|
$UI/CardView.draw_card("Magic Carving Knife")
|
||||||
|
|
||||||
@ -34,10 +34,10 @@ func do_damage_around_player(damage, damage_range):
|
|||||||
for enemy in get_children():
|
for enemy in get_children():
|
||||||
|
|
||||||
if not enemy.is_in_group("Enemy"):
|
if not enemy.is_in_group("Enemy"):
|
||||||
return
|
continue
|
||||||
|
|
||||||
if ($Player.map_position - enemy.map_position).length() > damage_range:
|
if ($Player.map_position - enemy.map_position).length() > damage_range:
|
||||||
return
|
continue
|
||||||
|
|
||||||
enemy.take_damage(damage)
|
enemy.take_damage(damage)
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user