From 69e00d25a31906049c7bfc72402b5bff0ab940b1 Mon Sep 17 00:00:00 2001 From: CactiChameleon9 Date: Tue, 19 Jul 2022 08:25:02 +0100 Subject: [PATCH] Fix damage being dealt --- Assets/CardDB/Broadsword.tres | 4 ++-- Scenes/BattleScene.gd | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/CardDB/Broadsword.tres b/Assets/CardDB/Broadsword.tres index 9933001..39b9452 100644 --- a/Assets/CardDB/Broadsword.tres +++ b/Assets/CardDB/Broadsword.tres @@ -8,9 +8,9 @@ name = "Broadsword" type = 0 effect_damage_range = 2 move_amount_addition = 0 -move_dice_multiplyer = 1 +move_dice_multiplyer = 0 damage_amount_addition = 0 -damage_dice_multiplyer = 0 +damage_dice_multiplyer = 1 effects = [ ] accepted_dice = [ ] number_of_dice = 2 diff --git a/Scenes/BattleScene.gd b/Scenes/BattleScene.gd index 0685379..a3beb76 100644 --- a/Scenes/BattleScene.gd +++ b/Scenes/BattleScene.gd @@ -13,7 +13,7 @@ func _ready(): $UI/CardView.selected = false self.player_to_move = false - $UI/CardView.draw_card("Poisonous apple") + $UI/CardView.draw_card("Broadsword") $UI/CardView.draw_card("Sprint") $UI/CardView.draw_card("Magic Carving Knife") @@ -34,10 +34,10 @@ func do_damage_around_player(damage, damage_range): for enemy in get_children(): if not enemy.is_in_group("Enemy"): - return + continue if ($Player.map_position - enemy.map_position).length() > damage_range: - return + continue enemy.take_damage(damage)