Add Player Movement animation to the target cell
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		| @@ -25,5 +25,11 @@ func _physics_process(delta): | ||||
| 		if movement_queue.find(Vector2.ZERO) != -1: | ||||
| 			movement_queue.remove(movement_queue.find(Vector2.ZERO)) | ||||
| 	 | ||||
| 	if len(movement_queue) == 0: | ||||
| 		return | ||||
| 	 | ||||
| 	 | ||||
| 	#move the character once space in the queue if not moving | ||||
| 	if not $Player.moving: | ||||
| 		$Player.map_position += movement_queue.pop_front() | ||||
| 		$Player.target_position = $TileMap.map_to_world($Player.map_position) | ||||
| 		$Player.target_position += $TileMap.cell_size/2 | ||||
|   | ||||
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