36 lines
1.1 KiB
GDScript
36 lines
1.1 KiB
GDScript
extends Node2D
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var movement_queue = []
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func _physics_process(delta):
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if Input.is_action_just_pressed("ui_up"):
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movement_queue.append(Vector2.UP)
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if Input.is_action_just_pressed("ui_down"):
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movement_queue.append(Vector2.DOWN)
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if Input.is_action_just_pressed("ui_left"):
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movement_queue.append(Vector2.LEFT)
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if Input.is_action_just_pressed("ui_right"):
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movement_queue.append(Vector2.RIGHT)
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#remove uneeded inputs from the queue
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for i in len(movement_queue) - 1:
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#remove if adjacent values are opposites
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if (movement_queue[i].x * movement_queue[i+1].x == -1 or
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movement_queue[i].y * movement_queue[i+1].y == -1):
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movement_queue[i] = Vector2.ZERO
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movement_queue[i+1] = Vector2.ZERO
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#remove null values
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for i in len(movement_queue):
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if movement_queue.find(Vector2.ZERO) != -1:
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movement_queue.remove(movement_queue.find(Vector2.ZERO))
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if len(movement_queue) == 0:
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return
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#move the character once space in the queue if not moving
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if not $Player.moving:
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$Player.map_position += movement_queue.pop_front()
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$Player.target_position = $TileMap.map_to_world($Player.map_position)
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$Player.target_position += $TileMap.cell_size/2
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