7c636d4608
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QJsonObject>
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#include <QList>
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#include <QMap>
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#include <QObject>
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#include <QPair>
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#include <QPixmap>
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#include <QString>
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#include <memory>
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#include "AccountData.h"
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#include "AuthSession.h"
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#include "QObjectPtr.h"
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#include "Usable.h"
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class Task;
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class AccountTask;
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class MinecraftAccount;
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typedef shared_qobject_ptr<MinecraftAccount> MinecraftAccountPtr;
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Q_DECLARE_METATYPE(MinecraftAccountPtr)
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/**
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* A profile within someone's Mojang account.
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*
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* Currently, the profile system has not been implemented by Mojang yet,
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* but we might as well add some things for it in Prism Launcher right now so
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* we don't have to rip the code to pieces to add it later.
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*/
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struct AccountProfile {
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QString id;
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QString name;
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bool legacy;
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};
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MinecraftAccount : public QObject, public Usable {
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Q_OBJECT
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public: /* construction */
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//! Do not copy accounts. ever.
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explicit MinecraftAccount(const MinecraftAccount& other, QObject* parent) = delete;
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//! Default constructor
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explicit MinecraftAccount(QObject* parent = 0);
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static MinecraftAccountPtr createBlankMSA();
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static MinecraftAccountPtr createOffline(const QString& username);
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static MinecraftAccountPtr loadFromJsonV3(const QJsonObject& json);
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static QUuid uuidFromUsername(QString username);
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//! Saves a MinecraftAccount to a JSON object and returns it.
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QJsonObject saveToJson() const;
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public: /* manipulation */
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shared_qobject_ptr<AccountTask> loginMSA();
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shared_qobject_ptr<AccountTask> loginOffline();
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shared_qobject_ptr<AccountTask> refresh();
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shared_qobject_ptr<AccountTask> currentTask();
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public: /* queries */
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QString internalId() const { return data.internalId; }
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QString accountDisplayString() const { return data.accountDisplayString(); }
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QString accessToken() const { return data.accessToken(); }
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QString profileId() const { return data.profileId(); }
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QString profileName() const { return data.profileName(); }
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bool isActive() const;
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bool isMSA() const { return data.type == AccountType::MSA; }
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bool isOffline() const { return data.type == AccountType::Offline; }
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bool ownsMinecraft() const { return data.minecraftEntitlement.ownsMinecraft; }
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bool hasProfile() const { return data.profileId().size() != 0; }
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QString typeString() const
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{
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switch (data.type) {
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case AccountType::MSA: {
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return "msa";
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} break;
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case AccountType::Offline: {
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return "offline";
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} break;
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default: {
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return "unknown";
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}
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}
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}
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QPixmap getFace() const;
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//! Returns the current state of the account
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AccountState accountState() const;
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AccountData* accountData() { return &data; }
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bool shouldRefresh() const;
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void fillSession(AuthSessionPtr session);
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QString lastError() const { return data.lastError(); }
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signals:
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/**
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* This signal is emitted when the account changes
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*/
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void changed();
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void activityChanged(bool active);
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// TODO: better signalling for the various possible state changes - especially errors
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protected: /* variables */
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AccountData data;
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// current task we are executing here
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shared_qobject_ptr<AccountTask> m_currentTask;
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protected: /* methods */
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void incrementUses() override;
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void decrementUses() override;
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private slots:
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void authSucceeded();
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void authFailed(QString reason);
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};
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