// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include "AccountData.h" #include "AuthSession.h" #include "QObjectPtr.h" #include "Usable.h" class Task; class AccountTask; class MinecraftAccount; typedef shared_qobject_ptr MinecraftAccountPtr; Q_DECLARE_METATYPE(MinecraftAccountPtr) /** * A profile within someone's Mojang account. * * Currently, the profile system has not been implemented by Mojang yet, * but we might as well add some things for it in Prism Launcher right now so * we don't have to rip the code to pieces to add it later. */ struct AccountProfile { QString id; QString name; bool legacy; }; /** * Object that stores information about a certain Mojang account. * * Said information may include things such as that account's username, client token, and access * token if the user chose to stay logged in. */ class MinecraftAccount : public QObject, public Usable { Q_OBJECT public: /* construction */ //! Do not copy accounts. ever. explicit MinecraftAccount(const MinecraftAccount& other, QObject* parent) = delete; //! Default constructor explicit MinecraftAccount(QObject* parent = 0); static MinecraftAccountPtr createBlankMSA(); static MinecraftAccountPtr createOffline(const QString& username); static MinecraftAccountPtr loadFromJsonV3(const QJsonObject& json); static QUuid uuidFromUsername(QString username); //! Saves a MinecraftAccount to a JSON object and returns it. QJsonObject saveToJson() const; public: /* manipulation */ shared_qobject_ptr loginMSA(); shared_qobject_ptr loginOffline(); shared_qobject_ptr refresh(); shared_qobject_ptr currentTask(); public: /* queries */ QString internalId() const { return data.internalId; } QString accountDisplayString() const { return data.accountDisplayString(); } QString accessToken() const { return data.accessToken(); } QString profileId() const { return data.profileId(); } QString profileName() const { return data.profileName(); } bool isActive() const; bool isMSA() const { return data.type == AccountType::MSA; } bool isOffline() const { return data.type == AccountType::Offline; } bool ownsMinecraft() const { return data.minecraftEntitlement.ownsMinecraft; } bool hasProfile() const { return data.profileId().size() != 0; } QString typeString() const { switch (data.type) { case AccountType::MSA: { return "msa"; } break; case AccountType::Offline: { return "offline"; } break; default: { return "unknown"; } } } QPixmap getFace() const; //! Returns the current state of the account AccountState accountState() const; AccountData* accountData() { return &data; } bool shouldRefresh() const; void fillSession(AuthSessionPtr session); QString lastError() const { return data.lastError(); } signals: /** * This signal is emitted when the account changes */ void changed(); void activityChanged(bool active); // TODO: better signalling for the various possible state changes - especially errors protected: /* variables */ AccountData data; // current task we are executing here shared_qobject_ptr m_currentTask; protected: /* methods */ void incrementUses() override; void decrementUses() override; private slots: void authSucceeded(); void authFailed(QString reason); };