PrismLauncher/launcher/minecraft/mod/Mod.h
flow 97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00

94 lines
3.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDateTime>
#include <QFileInfo>
#include <QList>
#include "Resource.h"
#include "ModDetails.h"
class Mod : public Resource
{
Q_OBJECT
public:
using Ptr = shared_qobject_ptr<Mod>;
Mod() = default;
Mod(const QFileInfo &file);
Mod(const QDir& mods_dir, const Metadata::ModStruct& metadata);
Mod(QString file_path) : Mod(QFileInfo(file_path)) {}
auto enabled() const -> bool { return m_enabled; }
auto details() const -> const ModDetails&;
auto name() const -> QString override;
auto version() const -> QString;
auto homeurl() const -> QString;
auto description() const -> QString;
auto authors() const -> QStringList;
auto status() const -> ModStatus;
auto metadata() -> std::shared_ptr<Metadata::ModStruct>;
auto metadata() const -> const std::shared_ptr<Metadata::ModStruct>;
void setStatus(ModStatus status);
void setMetadata(const Metadata::ModStruct& metadata);
auto enable(bool value) -> bool;
[[nodiscard]] auto compare(Resource const& other, SortType type) const -> std::pair<int, bool> override;
[[nodiscard]] bool applyFilter(QRegularExpression filter) const override;
// Delete all the files of this mod
auto destroy(QDir& index_dir, bool preserve_metadata = false) -> bool;
void finishResolvingWithDetails(std::shared_ptr<ModDetails> details);
protected:
/* If the mod has metadata, this will be filled in the constructor, and passed to
* the ModDetails when calling finishResolvingWithDetails */
std::shared_ptr<Metadata::ModStruct> m_temp_metadata;
/* Set the mod status while it doesn't have local details just yet */
ModStatus m_temp_status = ModStatus::NoMetadata;
std::shared_ptr<ModDetails> m_localDetails;
bool m_enabled = true;
};