PrismLauncher/Group.h

68 lines
1.3 KiB
C++

#pragma once
#include <QString>
#include <QRect>
#include <QVector>
class GroupView;
class QPainter;
class QModelIndex;
struct Group
{
/* constructors */
Group(const QString &text, GroupView *view);
Group(const Group *other);
/* data */
GroupView *view;
QString text;
bool collapsed;
QVector<int> rowHeights;
int firstItemIndex;
/* logic */
/// do stuff. and things. TODO: redo.
void update();
/// draw the header at y-position.
void drawHeader(QPainter *painter, const int y);
/// height of the group, in total. includes a small bit of padding.
int totalHeight() const;
/// height of the group header, in pixels
int headerHeight() const;
/// height of the group content, in pixels
int contentHeight() const;
/// the number of visual rows this group has
int numRows() const;
/// the height at which this group starts, in pixels
int verticalPosition() const;
enum HitResult
{
NoHit = 0x0,
TextHit = 0x1,
CheckboxHit = 0x2,
HeaderHit = 0x4,
BodyHit = 0x8
};
Q_DECLARE_FLAGS(HitResults, HitResult)
/// shoot! BANG! what did we hit?
HitResults hitScan (const QPoint &pos) const;
/// super derpy thing.
QList<QModelIndex> items() const;
/// I don't even
int numItems() const;
QModelIndex firstItem() const;
QModelIndex lastItem() const;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(Group::HitResults)