PrismLauncher/Group.h

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#pragma once
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#include <QString>
#include <QRect>
#include <QVector>
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class GroupView;
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class QPainter;
class QModelIndex;
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struct Group
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{
/* constructors */
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Group(const QString &text, GroupView *view);
Group(const Group *other);
/* data */
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GroupView *view;
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QString text;
bool collapsed;
QVector<int> rowHeights;
int firstItemIndex;
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/* logic */
/// do stuff. and things. TODO: redo.
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void update();
/// draw the header at y-position.
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void drawHeader(QPainter *painter, const int y);
/// height of the group, in total. includes a small bit of padding.
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int totalHeight() const;
/// height of the group header, in pixels
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int headerHeight() const;
/// height of the group content, in pixels
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int contentHeight() const;
/// the number of visual rows this group has
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int numRows() const;
/// the height at which this group starts, in pixels
int verticalPosition() const;
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enum HitResult
{
NoHit = 0x0,
TextHit = 0x1,
CheckboxHit = 0x2,
HeaderHit = 0x4,
BodyHit = 0x8
};
Q_DECLARE_FLAGS(HitResults, HitResult)
/// shoot! BANG! what did we hit?
HitResults hitScan (const QPoint &pos) const;
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/// super derpy thing.
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QList<QModelIndex> items() const;
/// I don't even
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int numItems() const;
QModelIndex firstItem() const;
QModelIndex lastItem() const;
};
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Q_DECLARE_OPERATORS_FOR_FLAGS(Group::HitResults)