PrismLauncher/launcher/ui/pages/modplatform/flame/FlameResourcePages.cpp
flow 433a802c6e
refactor: put resource downloading classes in common namespace
Puts them all inside the 'ResourceDownload' namespace, so that it's a
bit clearer from the outside that those belong to the same 'module'.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:06 -03:00

102 lines
4.0 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FlameResourcePages.h"
#include "ui_ResourcePage.h"
#include "FlameResourceModels.h"
#include "ui/dialogs/ModDownloadDialog.h"
namespace ResourceDownload {
FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance& instance)
: ModPage(dialog, instance)
{
m_model = new FlameModModel(this);
m_ui->packView->setModel(m_model);
// index is used to set the sorting with the flame api
m_ui->sortByBox->addItem(tr("Sort by Featured"));
m_ui->sortByBox->addItem(tr("Sort by Popularity"));
m_ui->sortByBox->addItem(tr("Sort by Last Updated"));
m_ui->sortByBox->addItem(tr("Sort by Name"));
m_ui->sortByBox->addItem(tr("Sort by Author"));
m_ui->sortByBox->addItem(tr("Sort by Downloads"));
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's contructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &FlameModPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
{
Q_UNUSED(loaders);
return ver.mcVersion.contains(mineVer) && !ver.downloadUrl.isEmpty();
}
bool FlameModPage::optedOut(ModPlatform::IndexedVersion& ver) const
{
return ver.downloadUrl.isEmpty();
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto FlameModPage::shouldDisplay() const -> bool { return true; }
void FlameModPage::openUrl(const QUrl& url)
{
if (url.scheme().isEmpty()) {
QString query = url.query(QUrl::FullyDecoded);
if (query.startsWith("remoteUrl=")) {
// attempt to resolve url from warning page
query.remove(0, 10);
ModPage::openUrl({QUrl::fromPercentEncoding(query.toUtf8())}); // double decoding is necessary
return;
}
}
ModPage::openUrl(url);
}
} // namespace ResourceDownload