// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * Copyright (C) 2022 TheKodeToad * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FlameResourcePages.h" #include "ui_ResourcePage.h" #include "FlameResourceModels.h" #include "ui/dialogs/ModDownloadDialog.h" namespace ResourceDownload { FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance& instance) : ModPage(dialog, instance) { m_model = new FlameModModel(this); m_ui->packView->setModel(m_model); // index is used to set the sorting with the flame api m_ui->sortByBox->addItem(tr("Sort by Featured")); m_ui->sortByBox->addItem(tr("Sort by Popularity")); m_ui->sortByBox->addItem(tr("Sort by Last Updated")); m_ui->sortByBox->addItem(tr("Sort by Name")); m_ui->sortByBox->addItem(tr("Sort by Author")); m_ui->sortByBox->addItem(tr("Sort by Downloads")); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's contructor... connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged); connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged); connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &FlameModPage::onResourceSelected); m_ui->packDescription->setMetaEntry(metaEntryBase()); } auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional loaders) const -> bool { Q_UNUSED(loaders); return ver.mcVersion.contains(mineVer) && !ver.downloadUrl.isEmpty(); } bool FlameModPage::optedOut(ModPlatform::IndexedVersion& ver) const { return ver.downloadUrl.isEmpty(); } // I don't know why, but doing this on the parent class makes it so that // other mod providers start loading before being selected, at least with // my Qt, so we need to implement this in every derived class... auto FlameModPage::shouldDisplay() const -> bool { return true; } void FlameModPage::openUrl(const QUrl& url) { if (url.scheme().isEmpty()) { QString query = url.query(QUrl::FullyDecoded); if (query.startsWith("remoteUrl=")) { // attempt to resolve url from warning page query.remove(0, 10); ModPage::openUrl({QUrl::fromPercentEncoding(query.toUtf8())}); // double decoding is necessary return; } } ModPage::openUrl(url); } } // namespace ResourceDownload