- convert qt connect calls to use function pointers instead of the signal/slot macros wherever practical (UI classes were mostly left alone, target was tasks and processes)
- give signals an explicit receivers to use the static method over the instance method wherever practical
- ensure networks tasks are using the `errorOccured` signal added in Qt5.15 over the deprecated `error` signal
- ensure all networks tasks have an sslErrors signal connected
- add seemingly missing `MinecraftAccount::authSucceeded` connection for `MSAInteractive` login flow
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This turns issues like creating two shared ptrs from a single raw ptr
from popping up at runtime, instead making them a compile error.
Signed-off-by: flow <flowlnlnln@gmail.com>
Beginning with efa3fbff39, we separated
the failing and the aborting signals, as they can mean different
things in certain contexts. Still, some places are not yet changed to
reflect this modification. This can cause aborting of progress dialogs
to not work, instead making the application hang in an unusable satte.
This goes through some places where it's not hooked up yet, fixing their
behaviour in those kinds of situation.
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
This makes the tokens not expire when such errors happen.
Only applies to MSA, not the XBox and Mojang steps afterwards.
Further testing and improvements are still needed.
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login)
- We now check game entitlements instead of only relying on MC profile presence
- Accounts can now be added even when they do not have a profile
- The launcher will guide you through selecting a Minecraft name if you don't have one yet