PrismLauncher/launcher/minecraft/auth/MinecraftAccount.cpp
Petr Mrázek 285188ea53 GH-4071 handle network errors when logging in with MSA as 'soft'
This makes the tokens not expire when such errors happen.

Only applies to MSA, not the XBox and Mojang steps afterwards.
Further testing and improvements are still needed.
2021-11-28 18:42:01 +01:00

414 lines
12 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MinecraftAccount.h"
#include "flows/AuthContext.h"
#include <QUuid>
#include <QJsonObject>
#include <QJsonArray>
#include <QRegExp>
#include <QStringList>
#include <QJsonDocument>
#include <QDebug>
#include <QPainter>
#include "flows/MSASilent.h"
#include "flows/MSAInteractive.h"
#include "flows/MojangRefresh.h"
#include "flows/MojangLogin.h"
MinecraftAccount::MinecraftAccount(QObject* parent) : QObject(parent) {
m_internalId = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
}
MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) {
MinecraftAccountPtr account(new MinecraftAccount());
if(account->data.resumeStateFromV2(json)) {
return account;
}
return nullptr;
}
MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) {
MinecraftAccountPtr account(new MinecraftAccount());
if(account->data.resumeStateFromV3(json)) {
return account;
}
return nullptr;
}
MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username)
{
MinecraftAccountPtr account = new MinecraftAccount();
account->data.type = AccountType::Mojang;
account->data.yggdrasilToken.extra["userName"] = username;
account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
return account;
}
MinecraftAccountPtr MinecraftAccount::createBlankMSA()
{
MinecraftAccountPtr account(new MinecraftAccount());
account->data.type = AccountType::MSA;
return account;
}
QJsonObject MinecraftAccount::saveToJson() const
{
return data.saveState();
}
AccountStatus MinecraftAccount::accountStatus() const {
if(data.type == AccountType::Mojang) {
if (data.accessToken().isEmpty()) {
return NotVerified;
}
else {
return Verified;
}
}
// MSA
// FIXME: this is extremely crude and probably wrong
if(data.msaToken.token.isEmpty()) {
return NotVerified;
}
else {
return Verified;
}
}
bool MinecraftAccount::isExpired() const {
switch(data.type) {
case AccountType::Mojang: {
return data.accessToken().isEmpty();
}
break;
case AccountType::MSA: {
return data.msaToken.validity == Katabasis::Validity::None;
}
break;
default: {
return true;
}
}
}
QPixmap MinecraftAccount::getFace() const {
QPixmap skinTexture;
if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) {
return QPixmap();
}
QPixmap skin = QPixmap(8, 8);
QPainter painter(&skin);
painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8));
painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8));
return skin.scaled(64, 64, Qt::KeepAspectRatio);
}
shared_qobject_ptr<AccountTask> MinecraftAccount::login(AuthSessionPtr session, QString password)
{
Q_ASSERT(m_currentTask.get() == nullptr);
// take care of the true offline status
if (accountStatus() == NotVerified && password.isEmpty())
{
if (session)
{
session->status = AuthSession::RequiresPassword;
fillSession(session);
}
return nullptr;
}
if(accountStatus() == Verified && !session->wants_online)
{
session->status = AuthSession::PlayableOffline;
session->auth_server_online = false;
fillSession(session);
return nullptr;
}
else
{
if (password.isEmpty())
{
m_currentTask.reset(new MojangRefresh(&data));
}
else
{
m_currentTask.reset(new MojangLogin(&data, password));
}
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
emit activityChanged(true);
}
return m_currentTask;
}
shared_qobject_ptr<AccountTask> MinecraftAccount::loginMSA(AuthSessionPtr session) {
Q_ASSERT(m_currentTask.get() == nullptr);
if(accountStatus() == Verified && !session->wants_online)
{
session->status = AuthSession::PlayableOffline;
session->auth_server_online = false;
fillSession(session);
return nullptr;
}
else
{
m_currentTask.reset(new MSAInteractive(&data));
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
emit activityChanged(true);
}
return m_currentTask;
}
shared_qobject_ptr<AccountTask> MinecraftAccount::refresh(AuthSessionPtr session) {
Q_ASSERT(m_currentTask.get() == nullptr);
// take care of the true offline status
if (accountStatus() == NotVerified)
{
if (session)
{
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
fillSession(session);
}
return nullptr;
}
if(accountStatus() == Verified && !session->wants_online)
{
session->status = AuthSession::PlayableOffline;
session->auth_server_online = false;
fillSession(session);
return nullptr;
}
else
{
if(data.type == AccountType::MSA) {
m_currentTask.reset(new MSASilent(&data));
}
else {
m_currentTask.reset(new MojangRefresh(&data));
}
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
emit activityChanged(true);
}
return m_currentTask;
}
void MinecraftAccount::authSucceeded()
{
auto session = m_currentTask->getAssignedSession();
if (session)
{
/*
session->status = AuthSession::RequiresProfileSetup;
session->auth_server_online = true;
*/
if(data.profileId().size() == 0) {
session->status = AuthSession::RequiresProfileSetup;
}
else {
if(session->wants_online) {
session->status = AuthSession::PlayableOnline;
}
else {
session->status = AuthSession::PlayableOffline;
}
}
fillSession(session);
session->auth_server_online = true;
}
m_currentTask.reset();
emit changed();
emit activityChanged(false);
}
void MinecraftAccount::authFailed(QString reason)
{
auto session = m_currentTask->getAssignedSession();
// This is emitted when the yggdrasil tasks time out or are cancelled.
// -> we treat the error as no-op
switch (m_currentTask->accountState()) {
case AccountTask::STATE_FAILED_SOFT: {
if (session)
{
if(accountStatus() == Verified) {
session->status = AuthSession::PlayableOffline;
}
else {
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
}
session->auth_server_online = false;
fillSession(session);
}
}
break;
case AccountTask::STATE_FAILED_HARD: {
// FIXME: MSA data clearing
data.yggdrasilToken.token = QString();
data.yggdrasilToken.validity = Katabasis::Validity::None;
data.validity_ = Katabasis::Validity::None;
emit changed();
if (session)
{
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
session->auth_server_online = true;
fillSession(session);
}
}
break;
case AccountTask::STATE_FAILED_GONE: {
data.validity_ = Katabasis::Validity::None;
emit changed();
if (session)
{
session->status = AuthSession::GoneOrMigrated;
session->auth_server_online = true;
fillSession(session);
}
}
break;
case AccountTask::STATE_CREATED:
case AccountTask::STATE_WORKING:
case AccountTask::STATE_SUCCEEDED: {
// Not reachable here, as they are not failures.
}
}
m_currentTask.reset();
emit activityChanged(false);
}
bool MinecraftAccount::isActive() const {
return m_currentTask;
}
bool MinecraftAccount::shouldRefresh() const {
/*
* Never refresh accounts that are being used by the game, it breaks the game session.
* Always refresh accounts that have not been refreshed yet during this session.
* Don't refresh broken accounts.
* Refresh accounts that would expire in the next 12 hours (fresh token validity is 24 hours).
*/
if(isInUse()) {
return false;
}
switch(data.validity_) {
case Katabasis::Validity::Certain: {
break;
}
case Katabasis::Validity::None: {
return false;
}
case Katabasis::Validity::Assumed: {
return true;
}
}
auto now = QDateTime::currentDateTimeUtc();
auto issuedTimestamp = data.yggdrasilToken.issueInstant;
auto expiresTimestamp = data.yggdrasilToken.notAfter;
if(!expiresTimestamp.isValid()) {
expiresTimestamp = issuedTimestamp.addSecs(24 * 3600);
}
if (now.secsTo(expiresTimestamp) < 12 * 3600) {
return true;
}
return false;
}
void MinecraftAccount::fillSession(AuthSessionPtr session)
{
// the user name. you have to have an user name
// FIXME: not with MSA
session->username = data.userName();
// volatile auth token
session->access_token = data.accessToken();
// the semi-permanent client token
session->client_token = data.clientToken();
// profile name
session->player_name = data.profileName();
// profile ID
session->uuid = data.profileId();
// 'legacy' or 'mojang', depending on account type
session->user_type = typeString();
if (!session->access_token.isEmpty())
{
session->session = "token:" + data.accessToken() + ":" + data.profileId();
}
else
{
session->session = "-";
}
}
void MinecraftAccount::decrementUses()
{
Usable::decrementUses();
if(!isInUse())
{
emit changed();
// FIXME: we now need a better way to identify accounts...
qWarning() << "Profile" << data.profileId() << "is no longer in use.";
}
}
void MinecraftAccount::incrementUses()
{
bool wasInUse = isInUse();
Usable::incrementUses();
if(!wasInUse)
{
emit changed();
// FIXME: we now need a better way to identify accounts...
qWarning() << "Profile" << data.profileId() << "is now in use.";
}
}