Rachel Powers
74e7c13a17
feat: display license and issue tracker
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-05 13:46:38 -07:00
Rachel Powers
2fe3dc5960
fix: fix qchar conversion and codeql
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-05 11:13:36 -07:00
Rachel Powers
ec157b766e
feat(mod parsing): load extra mod details
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- (image, license, issuetracker)
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-04 23:42:42 -07:00
Rachel Powers
788fa40c2a
refactor: Move ini to use QSettings && drop get/setList functions
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-04-29 19:55:24 -07:00
kumquat-ir
dc8109658c
review fixes
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Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-22 13:20:13 -05:00
kumquat-ir
256fc322a8
minor cleanup
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Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-16 12:57:35 -05:00
kumquat-ir
c07fff7503
switch to qdcss for parsing
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make it not horrible to look at
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-12 17:23:15 -05:00
kumquat-ir
f5f2d33f93
parse nil metadata
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Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11 17:46:17 -05:00
flow
ebb0596c1a
fix: don't fail mod parsing when encountering invalid modListVersion
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The spec (admitely a very old one) states that this entry should always
have the value "2". However, some mods do not follow this convention,
causing issues.
One notable example is the 1.6 version of Aether II for 1.7.10, that has
this value set at "5" for whatever reason.
Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 21:15:10 -03:00
Rachel Powers
3691f3a296
fix: cleanup and suggested changes
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Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26 14:50:15 -07:00
Rachel Powers
878614ff68
feat: add a ModUtils::validate
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moves the reading of mod files into `ModUtils` namespace
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24 09:42:02 -07:00
txtsd
0a04c3a2a7
fix: Fix the error that CodeQL caught
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Signed-off-by: txtsd <code@ihavea.quest>
2022-11-13 18:54:55 +01:00
Alexandru Ionut Tripon
ed261f0af9
Update launcher/minecraft/mod/tasks/LocalModParseTask.cpp
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2022-09-25 20:38:55 +03:00
Trial97
600c49f7f0
Replaced tomlc99 with tomlplusplus
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Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2022-09-24 00:10:27 +03:00
flow
42c81395b3
fix: race condition on ResourceFolderModel tests
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This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
flow
e7cf9932a9
refactor: simplify Mod structure
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No need to keep track of pointers left and right. A single one already
gives enough headaches!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
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This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
flow
a53ee2e35c
fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
e9fb566c07
refactor: remove unused mod info and organize some stuff
2022-05-23 14:42:27 -03:00
flow
5a34e8fd7c
refactor: move mod tasks to their own subfolder
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Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00