Commit Graph

230 Commits

Author SHA1 Message Date
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
3225f514f6 refactor: move general info from Mod to Resource
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
70a8f6743a Merge pull request #919 from kumquat-ir/download-all-blocked 2022-08-20 12:50:01 +02:00
c375e7b4df Merge pull request #897 from jamierocks/atl-updating-initial 2022-08-11 08:50:05 +02:00
4a13dbe3bb feat: create delegate for project item views
This allows us to define custom painting for list view items. In
particular, this is applied to the mod downloader, in order to allow
displaying both the mod name and mod description, and settings their
effects (like bold or underline) independent of each other.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:29 -03:00
579582740e Merge remote-tracking branch 'origin/develop' into download-all-blocked
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-31 14:54:50 -04:00
94a63e3859 Merge pull request #941 from Scrumplex/bump-cxx-standard
Bump to C++17
2022-07-30 17:10:59 +01:00
b4e8abd0ad feat: win32 enable dark titlebar for dark theme
Signed-off-by: DavidoTek <54072917+DavidoTek@users.noreply.github.com>
2022-07-26 23:25:17 +02:00
631a93bcd8 refactor: add a HashUtils place for hashing stuff
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-24 17:46:54 -03:00
c65f5f7728 Merge pull request #877 from Scrumplex/refactor-offline-accounts 2022-07-23 13:54:36 +02:00
2e94562f79 fix: treat accounts as offline, if auth servers are down
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-23 12:38:01 +02:00
c666c3e251 refactor!: bump to C++17 and C17
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-20 14:22:10 +02:00
20b1723e78 merge origin/develop
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-18 14:05:23 -04:00
6e2869834f feat: add mod update dialog
This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
b8b71c7dd2 feat: add mod update check tasks
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
844b245776 feat: add EnsureMetadataTask
This task is responsible for checking if the mod has metadata for a
specific provider, and create it if it doesn't.

In the context of the mod updater, this is not the best architecture,
since we do a single task for each mod. However, this way of structuring
it allows us to use it later on in more diverse scenarios.

This way we decouple this task from the mod updater, trading off some performance
(though that will be mitigated when we have a way of running arbitrary tasks
concurrently).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
4bcf8e6975 feat: add api call to flame
Call added:
- Get Fingerprints Matches
- Get Mod File Changelog

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
0e52112016 feat: add some api calls to modrinth
Calls added:
- Get version from hash
- Get versions from hashes
- Latest version of a project from a hash, loader(s), and game version(s)
- Latest versions of multiple project from hashes, loader(s), and game version(s)

Some of those are not used yet, but may be of use later on, so we have
it if we need it :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
32a9545360 libs: add murmur2 library
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
9a44c92211 feat: add MultipleOptionsTask
This is a variation of a Sequential Task, in which a subtask failing
will prompt the next one to execute, and a subtask being successful will
stop the task.

This way, this can be used for easily managing fallbacks with tasks. :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
dd6aabf9ab feat: add ChooseProviderDialog
Allows you to prompt the user for choosing a (mod) provider. This should
be fairly independent of the mod updater logic, so it can be used for
other ends later down the road :^)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
6a1d611fd1 Restore ScrollMessageBox
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-17 02:40:27 -04:00
33e34ebb83 Add "Open All" button to blocked mods dialog
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-16 19:14:54 -04:00
b3b76d5d56 Merge branch 'develop' into feature/sparkle-mac
# Conflicts:
#	.github/workflows/build.yml
2022-07-10 19:38:30 +02:00
bf560f4594 ATLauncher: Move the UI support implementation into it's own class
This will allow it to be used in multiple locations.
2022-07-10 11:27:42 +01:00
f464b347b2 fix: install TLS plugins for release builds
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
3e4d1c04de fix: include TLS plugins in bundle
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
e58158c3cd feat: add Qt 6 support to CMake
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:14 +02:00
ff2cd50bfa refactor: replace QRegExp with QRegularExpression
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
984692dc62 refactor: fix deprecation up to Qt 5.15
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
ffa756ccee fix: remove tests for updater
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
e210a4b244 Revert "fix: remove updater if it is not used"
This reverts commit 2ff0aa09e35eb6910ef0a030ea41f84a1ed95782.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
04b865adae Merge pull request #707 from Jan200101/PR/gamemode
Add Performance related settings
2022-07-06 17:11:43 +02:00
cad581388f Add Performance related settings
Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support

Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-07-06 09:34:14 +02:00
fb75c23f4e Merge pull request #784 from Scrumplex/refactor-cmake
Refactor tests
2022-07-02 17:50:08 -03:00
fe2e1d931f Merge pull request #786 from flowln/concurrent_tasks_slimmed 2022-07-01 20:09:18 +02:00
2e17e78052 Merge pull request #845 from flowln/news_in_launcher 2022-07-01 20:04:06 +02:00
8e80b4bfc1 feat: add ConcurrentTask
This tasks (or rather, meta-task) has the ability to run several other
sub tasks concurrently.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-01 08:34:10 -03:00
455e4de6f3 feat: add news reader dialog
Makes it easier to read about new blog posts! Yay :D
2022-06-25 20:15:16 -03:00
effe46db86 refactor: move away from UnitTest.cmake 2022-06-14 14:44:49 +02:00
d394235ee0 refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
2ff0aa09e3 fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
1ab00ca8b2 Merge pull request #426 from flowln/mod_perma
Add on-disk mod metadata information
2022-06-04 13:23:38 +02:00
b07c5982e1 fix: set version for Windows binaries 2022-05-29 13:09:13 +02:00
699ad316f0 Rework curseforge download (#611)
* Use the bulk endpoint on mod resolution for faster download
* Search on modrinth for api blocked mods
* Display a dialog for manually downloading blocked mods
2022-05-28 21:53:12 +02:00
a99858c64d refactor: move code out of ModIndex.h
Now it's in ModIndex.cpp
2022-05-23 14:43:07 -03:00
d7f6b36990 test+fix: add basic tests and fix issues with it 2022-05-23 14:42:28 -03:00
fab4a7a602 refactor: abstract metadata handling and clarify names 2022-05-23 14:42:28 -03:00
5a34e8fd7c refactor: move mod tasks to their own subfolder
Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00
b30b88716e feat: add very early mod.toml packwiz support
Also use it as a on-disk format for storing mod metadata. This will be
used later on to make better mod managment.
2022-05-23 14:42:22 -03:00