Commit Graph

18 Commits

Author SHA1 Message Date
Rachel Powers
788fa40c2a refactor: Move ini to use QSettings && drop get/setList functions
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-04-29 19:55:24 -07:00
kumquat-ir
dc8109658c review fixes
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-22 13:20:13 -05:00
kumquat-ir
256fc322a8 minor cleanup
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-16 12:57:35 -05:00
kumquat-ir
c07fff7503 switch to qdcss for parsing
make it not horrible to look at

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-12 17:23:15 -05:00
kumquat-ir
f5f2d33f93 parse nil metadata
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11 17:46:17 -05:00
flow
ebb0596c1a
fix: don't fail mod parsing when encountering invalid modListVersion
The spec (admitely a very old one) states that this entry should always
have the value "2". However, some mods do not follow this convention,
causing issues.

One notable example is the 1.6 version of Aether II for 1.7.10, that has
this value set at "5" for whatever reason.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 21:15:10 -03:00
Rachel Powers
3691f3a296 fix: cleanup and suggested changes
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26 14:50:15 -07:00
Rachel Powers
878614ff68 feat: add a ModUtils::validate
moves the reading of mod files into `ModUtils` namespace

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24 09:42:02 -07:00
txtsd
0a04c3a2a7 fix: Fix the error that CodeQL caught
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-13 18:54:55 +01:00
Alexandru Ionut Tripon
ed261f0af9
Update launcher/minecraft/mod/tasks/LocalModParseTask.cpp
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2022-09-25 20:38:55 +03:00
Trial97
600c49f7f0
Replaced tomlc99 with tomlplusplus
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2022-09-24 00:10:27 +03:00
flow
42c81395b3
fix: race condition on ResourceFolderModel tests
This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
flow
e7cf9932a9
refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already
gives enough headaches!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
flow
a53ee2e35c
fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
flow
e9fb566c07
refactor: remove unused mod info and organize some stuff 2022-05-23 14:42:27 -03:00
flow
5a34e8fd7c
refactor: move mod tasks to their own subfolder
Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00