Commit Graph

34 Commits

Author SHA1 Message Date
257970c27d refactor(Mods): make provider() return a std::optional
This makes it easier to check if a mod has a provider or not, without
having to do a string comparison.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-12-29 13:21:49 -03:00
4ee29b388d feat: add a provider column to the mods page
Signed-off-by: leo78913 <leo3758@riseup.net>
2022-12-15 12:02:08 -03:00
fce323b945 Check parent in rowCount/columnCount/canFetchMore
Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
2022-11-14 19:05:57 +00:00
a24d589845 fix: ensure all resource folders exist
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:39:05 +02:00
0873b8d304 fix: prevent container detaching in ResourceFolderModel
and use const accessors whenever we can!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:31 -03:00
42c81395b3 fix: race condition on ResourceFolderModel tests
This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
f21ae66265 feat: add basic resource pack parsing of pack.mcmeta
This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
c3ceefbafb refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
e7cf9932a9 refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already
gives enough headaches!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
92aa24ae34 fix: don't give shared pointer to obj. external to the model
It causes some weird problems and adds refcounting overhead.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:00 -03:00
97a74d5c1f refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
1e2f0ab308 refactor: move more tied logic to model and move logic to the resources
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.

This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
af2cf2734d refactor: move things around in the mod model
Makes the method order in the cpp file the same as in the header file.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:46:33 -03:00
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
2f5e55bea0 fix: only remove orphaned metadata on first opening
This avoids deleting the metadata while one is updating their mods.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-11 13:11:56 -03:00
54b335711a fix: raw-pointers and leaks in ModFolderLoadTask
Co-authored-by: timoreo <contact@timoreo.fr>
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:56:23 -03:00
de9e304236 fix: std::list -> QList
Qt6 removed Qlist::toStdList() 😭

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
c4316e81e6 change: make Mod a QObject used as a pointer
Prevents problems when copying it around!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
fd6755c93f change: mod metadata improvements
- Use slug instead of name
- Keep temporary status before having local details

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
dfab55112b feat: remove existing mod when updating/redownloading it
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
2d10c246a8 feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
c363423718 refactor: fix deprecation up to Qt 6
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
984692dc62 refactor: fix deprecation up to Qt 5.15
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
e5f6dc1b14 fix: aborts when using a Qt build with assertions enabled
Preventing undefined behaviour hooray! :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-03 12:44:19 -03:00
a4ef0940ed chore: add license headers 2022-06-12 13:50:58 +02:00
8856c8cd62 refactor(test): fix loading mod metadata setting 2022-06-12 13:33:17 +02:00
67e0214fa5 fix: don't try to delete mods multiple times
Shows a more helpful message if there's a parsing error when reading the
index file.

Also fixes a clazy warning with using the `.data()` method in a
temporary QByteArray object.
2022-05-23 14:43:10 -03:00
fab4a7a602 refactor: abstract metadata handling and clarify names 2022-05-23 14:42:28 -03:00
e9fb566c07 refactor: remove unused mod info and organize some stuff 2022-05-23 14:42:27 -03:00
5a34e8fd7c refactor: move mod tasks to their own subfolder
Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00
fcfb2cfc3d feat: use mod metadata for getting mod information
For now this doesn't mean much, but it will help when we need data
exclusive from the metadata, such as addon id and mod provider.

Also removes the metadata when the mod is deleted, and make the Mod.h
file a little more pleasing to look at :)
2022-05-23 14:42:27 -03:00
e2355eb276 NOISSUE enable listing symlinks in mod/world lists 2021-09-09 00:27:46 +02:00
20b9f2b42a NOISSUE Flatten gui and logic libraries into MultiMC 2021-07-25 19:50:44 +02:00