Commit Graph

18 Commits

Author SHA1 Message Date
788fa40c2a refactor: Move ini to use QSettings && drop get/setList functions
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-04-29 19:55:24 -07:00
dc8109658c review fixes
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-22 13:20:13 -05:00
256fc322a8 minor cleanup
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-16 12:57:35 -05:00
c07fff7503 switch to qdcss for parsing
make it not horrible to look at

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-12 17:23:15 -05:00
f5f2d33f93 parse nil metadata
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11 17:46:17 -05:00
ebb0596c1a fix: don't fail mod parsing when encountering invalid modListVersion
The spec (admitely a very old one) states that this entry should always
have the value "2". However, some mods do not follow this convention,
causing issues.

One notable example is the 1.6 version of Aether II for 1.7.10, that has
this value set at "5" for whatever reason.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 21:15:10 -03:00
3691f3a296 fix: cleanup and suggested changes
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26 14:50:15 -07:00
878614ff68 feat: add a ModUtils::validate
moves the reading of mod files into `ModUtils` namespace

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24 09:42:02 -07:00
0a04c3a2a7 fix: Fix the error that CodeQL caught
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-13 18:54:55 +01:00
ed261f0af9 Update launcher/minecraft/mod/tasks/LocalModParseTask.cpp
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2022-09-25 20:38:55 +03:00
600c49f7f0 Replaced tomlc99 with tomlplusplus
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2022-09-24 00:10:27 +03:00
42c81395b3 fix: race condition on ResourceFolderModel tests
This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
c3ceefbafb refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
e7cf9932a9 refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already
gives enough headaches!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
a53ee2e35c fix: mod parsing of 'String-fied' version (i.e. OpenBlocks)
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
e9fb566c07 refactor: remove unused mod info and organize some stuff 2022-05-23 14:42:27 -03:00
5a34e8fd7c refactor: move mod tasks to their own subfolder
Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00