Merge branch 'fix/windows-console-attach' into feat/launcher-updater

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>

# Conflicts:
#	launcher/Application.cpp
#	launcher/CMakeLists.txt
#	launcher/filelink/FileLink.cpp
This commit is contained in:
Rachel Powers 2023-07-30 14:26:54 -07:00
commit f03924478b
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5 changed files with 174 additions and 124 deletions

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@ -139,15 +139,7 @@
#endif
#if defined Q_OS_WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
#include "WindowsConsole.h"
#endif
#define STRINGIFY(x) #x
@ -204,112 +196,14 @@ std::tuple<QDateTime, QString, QString, QString, QString> read_lock_File(const Q
return std::make_tuple(timestamp, from, to, target, data_path);
}
#if defined Q_OS_WIN32
// taken from https://stackoverflow.com/a/25927081
// getting a proper output to console with redirection support on windows is apearently hell
void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr)
{
// Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been
// observed that the file number of our standard handle file objects can be assigned internally to a value of -2
// when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our
// call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value
// before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to
// use the "nul" device, which will place them into a valid state, after which we can redirect them to our target
// using the "_dup2" function.
if (bindStdIn) {
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "r", stdin);
}
if (bindStdOut) {
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "w", stdout);
}
if (bindStdErr) {
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "w", stderr);
}
// Redirect unbuffered stdin from the current standard input handle
if (bindStdIn) {
HANDLE stdHandle = GetStdHandle(STD_INPUT_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE) {
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1) {
FILE* file = _fdopen(fileDescriptor, "r");
if (file != NULL) {
int dup2Result = _dup2(_fileno(file), _fileno(stdin));
if (dup2Result == 0) {
setvbuf(stdin, NULL, _IONBF, 0);
}
}
}
}
}
// Redirect unbuffered stdout to the current standard output handle
if (bindStdOut) {
HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE) {
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1) {
FILE* file = _fdopen(fileDescriptor, "w");
if (file != NULL) {
int dup2Result = _dup2(_fileno(file), _fileno(stdout));
if (dup2Result == 0) {
setvbuf(stdout, NULL, _IONBF, 0);
}
}
}
}
}
// Redirect unbuffered stderr to the current standard error handle
if (bindStdErr) {
HANDLE stdHandle = GetStdHandle(STD_ERROR_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE) {
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1) {
FILE* file = _fdopen(fileDescriptor, "w");
if (file != NULL) {
int dup2Result = _dup2(_fileno(file), _fileno(stderr));
if (dup2Result == 0) {
setvbuf(stderr, NULL, _IONBF, 0);
}
}
}
}
}
// Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the
// standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In
// versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything
// has been read from or written to the targets or not.
if (bindStdIn) {
std::wcin.clear();
std::cin.clear();
}
if (bindStdOut) {
std::wcout.clear();
std::cout.clear();
}
if (bindStdErr) {
std::wcerr.clear();
std::cerr.clear();
}
}
#endif
Application::Application(int& argc, char** argv) : QApplication(argc, argv)
{
#if defined Q_OS_WIN32
// attach the parent console if stdout not already captured
auto stdout_type = GetFileType(GetStdHandle(STD_OUTPUT_HANDLE));
if (stdout_type == FILE_TYPE_CHAR || stdout_type == FILE_TYPE_UNKNOWN) {
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
BindCrtHandlesToStdHandles(true, true, true);
consoleAttached = true;
}
if (AttachWindowsConsole()) {
consoleAttached = true;
}
#endif
setOrganizationName(BuildConfig.LAUNCHER_NAME);

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@ -1100,6 +1100,14 @@ set(LAUNCHER_SOURCES
)
endif()
if(WIN32)
set(LAUNCHER_SOURCES
WindowsConsole.cpp
WindowsConsole.h
${LAUNCHER_SOURCES}
)
endif()
qt_wrap_ui(LAUNCHER_UI
ui/MainWindow.ui
ui/setupwizard/PasteWizardPage.ui

134
launcher/WindowsConsole.cpp Normal file
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@ -0,0 +1,134 @@
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
// taken from https://stackoverflow.com/a/25927081
// getting a proper output to console with redirection support on windows is apparently hell
void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr)
{
// Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been
// observed that the file number of our standard handle file objects can be assigned internally to a value of -2
// when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our
// call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value
// before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to
// use the "nul" device, which will place them into a valid state, after which we can redirect them to our target
// using the "_dup2" function.
if (bindStdIn) {
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "r", stdin);
}
if (bindStdOut) {
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "w", stdout);
}
if (bindStdErr) {
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "w", stderr);
}
// Redirect unbuffered stdin from the current standard input handle
if (bindStdIn) {
HANDLE stdHandle = GetStdHandle(STD_INPUT_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE) {
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1) {
FILE* file = _fdopen(fileDescriptor, "r");
if (file != NULL) {
int dup2Result = _dup2(_fileno(file), _fileno(stdin));
if (dup2Result == 0) {
setvbuf(stdin, NULL, _IONBF, 0);
}
}
}
}
}
// Redirect unbuffered stdout to the current standard output handle
if (bindStdOut) {
HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE) {
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1) {
FILE* file = _fdopen(fileDescriptor, "w");
if (file != NULL) {
int dup2Result = _dup2(_fileno(file), _fileno(stdout));
if (dup2Result == 0) {
setvbuf(stdout, NULL, _IONBF, 0);
}
}
}
}
}
// Redirect unbuffered stderr to the current standard error handle
if (bindStdErr) {
HANDLE stdHandle = GetStdHandle(STD_ERROR_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE) {
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1) {
FILE* file = _fdopen(fileDescriptor, "w");
if (file != NULL) {
int dup2Result = _dup2(_fileno(file), _fileno(stderr));
if (dup2Result == 0) {
setvbuf(stderr, NULL, _IONBF, 0);
}
}
}
}
}
// Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the
// standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In
// versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything
// has been read from or written to the targets or not.
if (bindStdIn) {
std::wcin.clear();
std::cin.clear();
}
if (bindStdOut) {
std::wcout.clear();
std::cout.clear();
}
if (bindStdErr) {
std::wcerr.clear();
std::cerr.clear();
}
}
bool AttachWindowsConsole() {
auto stdout_type = GetFileType(GetStdHandle(STD_OUTPUT_HANDLE));
if (stdout_type == FILE_TYPE_CHAR || stdout_type == FILE_TYPE_UNKNOWN) {
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
BindCrtHandlesToStdHandles(true, true, true);
return true;
}
}
return false;
}

25
launcher/WindowsConsole.h Normal file
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@ -0,0 +1,25 @@
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr);
bool AttachWindowsConsole();

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@ -37,14 +37,7 @@
#include <sys.h>
#if defined Q_OS_WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
#include "WindowsConsole.h"
#endif
// Snippet from https://github.com/gulrak/filesystem#using-it-as-single-file-header
@ -165,13 +158,9 @@ void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr
FileLinkApp::FileLinkApp(int& argc, char** argv) : QCoreApplication(argc, argv), socket(new QLocalSocket(this))
{
#if defined Q_OS_WIN32
// attach the parent console if stdout not already captured
auto stdout_type = GetFileType(GetStdHandle(STD_OUTPUT_HANDLE));
if (stdout_type == FILE_TYPE_CHAR || stdout_type == FILE_TYPE_UNKNOWN) {
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
BindCrtHandlesToStdHandles(true, true, true);
consoleAttached = true;
}
// attach the parent console
if (AttachWindowsConsole()) {
consoleAttached = true;
}
#endif
setOrganizationName(BuildConfig.LAUNCHER_NAME);