optimize: Improve mod versions request to Modrinth

This uses more arguments in the GET request for mod versions on the
Modrinth API, filtering what versions can be returned, decreasing load
on Modrinth servers and improving a little the time it takes for the versions to be
available to the user.

This also removes the now unneeded check on correct modloaders in
ModrinthPackIndex, since it is now filtered by the Modrinth server.

Lastly, this adds a couple of helper functions in ModModel.
This commit is contained in:
flow
2022-03-24 18:39:53 -03:00
parent e13ca94061
commit d00c320c00
8 changed files with 61 additions and 36 deletions

View File

@ -30,11 +30,27 @@ class ModrinthAPI : public NetworkModAPI {
.arg(args.version);
};
inline auto getVersionsURL(const QString& addonId) const -> QString override
inline auto getVersionsURL(VersionSearchArgs& args) const -> QString override
{
return QString("https://api.modrinth.com/v2/project/%1/version").arg(addonId);
return QString("https://api.modrinth.com/v2/project/%1/version?"
"game_versions=[%2]"
"loaders=[%3]")
.arg(args.addonId)
.arg(getGameVersionsString(args.mcVersions))
.arg(getModLoaderString(args.loader));
};
inline auto getGameVersionsString(QList<QString> mcVersions) const -> QString
{
QString s;
for(int i = 0; i < mcVersions.count(); i++){
s += mcVersions.at(i);
if(i < mcVersions.count() - 1)
s += ",";
}
return s;
}
inline auto getModLoaderString(ModLoaderType modLoader) const -> QString
{
switch (modLoader) {

View File

@ -30,7 +30,6 @@ void Modrinth::loadIndexedPackVersions(ModPlatform::IndexedPack& pack,
BaseInstance* inst)
{
QVector<ModPlatform::IndexedVersion> unsortedVersions;
bool hasFabric = !(static_cast<MinecraftInstance*>(inst))->getPackProfile()->getComponentVersion("net.fabricmc.fabric-loader").isEmpty();
QString mcVersion = (static_cast<MinecraftInstance*>(inst))->getPackProfile()->getComponentVersion("net.minecraft");
for (auto versionIter : arr) {
@ -61,17 +60,6 @@ void Modrinth::loadIndexedPackVersions(ModPlatform::IndexedPack& pack,
auto parent = files[i].toObject();
auto fileName = Json::requireString(parent, "filename");
// Grab the correct mod loader
if(hasFabric){
if(fileName.contains("forge",Qt::CaseInsensitive)){
i++;
continue;
}
} else if(fileName.contains("fabric", Qt::CaseInsensitive)){
i++;
continue;
}
// Grab the primary file, if available
if(Json::requireBoolean(parent, "primary"))
break;