PrismLauncher/launcher/modplatform/modrinth/ModrinthAPI.h
flow d00c320c00
optimize: Improve mod versions request to Modrinth
This uses more arguments in the GET request for mod versions on the
Modrinth API, filtering what versions can be returned, decreasing load
on Modrinth servers and improving a little the time it takes for the versions to be
available to the user.

This also removes the now unneeded check on correct modloaders in
ModrinthPackIndex, since it is now filtered by the Modrinth server.

Lastly, this adds a couple of helper functions in ModModel.
2022-03-24 19:31:11 -03:00

74 lines
2.1 KiB
C++

#pragma once
#include "modplatform/helpers/NetworkModAPI.h"
#include <QDebug>
class ModrinthAPI : public NetworkModAPI {
public:
inline auto getAuthorURL(const QString& name) const -> QString { return "https://modrinth.com/user/" + name; };
private:
inline auto getModSearchURL(SearchArgs& args) const -> QString override
{
if (!validateModLoader(args.mod_loader)) {
qWarning() << "Modrinth only have Forge and Fabric-compatible mods!";
return "";
}
return QString(
"https://api.modrinth.com/v2/search?"
"offset=%1&"
"limit=25&"
"query=%2&"
"index=%3&"
"facets=[[\"categories:%4\"],[\"versions:%5\"],[\"project_type:mod\"]]")
.arg(args.offset)
.arg(args.search)
.arg(args.sorting)
.arg(getModLoaderString(args.mod_loader))
.arg(args.version);
};
inline auto getVersionsURL(VersionSearchArgs& args) const -> QString override
{
return QString("https://api.modrinth.com/v2/project/%1/version?"
"game_versions=[%2]"
"loaders=[%3]")
.arg(args.addonId)
.arg(getGameVersionsString(args.mcVersions))
.arg(getModLoaderString(args.loader));
};
inline auto getGameVersionsString(QList<QString> mcVersions) const -> QString
{
QString s;
for(int i = 0; i < mcVersions.count(); i++){
s += mcVersions.at(i);
if(i < mcVersions.count() - 1)
s += ",";
}
return s;
}
inline auto getModLoaderString(ModLoaderType modLoader) const -> QString
{
switch (modLoader) {
case Any:
return "fabric, forge";
case Forge:
return "forge";
case Fabric:
return "fabric";
default:
return "";
}
}
inline auto validateModLoader(ModLoaderType modLoader) const -> bool
{
return modLoader == Any || modLoader == Forge || modLoader == Fabric;
}
};