Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
This commit is contained in:
parent
1f150dcb78
commit
bfc9e1e5d5
@ -217,6 +217,8 @@ gui/dialogs/EditNotesDialog.h
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gui/dialogs/EditNotesDialog.cpp
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gui/dialogs/CustomMessageBox.h
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gui/dialogs/CustomMessageBox.cpp
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gui/dialogs/PasswordDialog.h
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gui/dialogs/PasswordDialog.cpp
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gui/dialogs/AccountListDialog.h
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gui/dialogs/AccountListDialog.cpp
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gui/dialogs/AccountSelectDialog.h
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@ -280,6 +282,8 @@ logic/auth/YggdrasilTask.h
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logic/auth/YggdrasilTask.cpp
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logic/auth/AuthenticateTask.h
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logic/auth/AuthenticateTask.cpp
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logic/auth/ValidateTask.h
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logic/auth/ValidateTask.cpp
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# legacy instances
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@ -366,6 +370,7 @@ gui/dialogs/SettingsDialog.ui
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gui/dialogs/CopyInstanceDialog.ui
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gui/dialogs/NewInstanceDialog.ui
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gui/dialogs/LoginDialog.ui
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gui/dialogs/PasswordDialog.ui
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gui/dialogs/AboutDialog.ui
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gui/dialogs/VersionSelectDialog.ui
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gui/dialogs/LwjglSelectDialog.ui
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@ -60,6 +60,7 @@
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#include "gui/dialogs/CopyInstanceDialog.h"
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#include "gui/dialogs/AccountListDialog.h"
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#include "gui/dialogs/AccountSelectDialog.h"
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#include "gui/dialogs/PasswordDialog.h"
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#include "gui/ConsoleWindow.h"
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@ -69,6 +70,9 @@
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#include "logic/lists/IconList.h"
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#include "logic/lists/JavaVersionList.h"
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#include "logic/auth/AuthenticateTask.h"
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#include "logic/auth/ValidateTask.h"
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#include "logic/net/LoginTask.h"
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#include "logic/BaseInstance.h"
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@ -709,7 +713,7 @@ void MainWindow::instanceActivated(QModelIndex index)
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NagUtils::checkJVMArgs(inst->settings().get("JvmArgs").toString(), this);
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doLogin();
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doLaunch();
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}
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void MainWindow::on_actionLaunchInstance_triggered()
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@ -717,11 +721,11 @@ void MainWindow::on_actionLaunchInstance_triggered()
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if (m_selectedInstance)
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{
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NagUtils::checkJVMArgs(m_selectedInstance->settings().get("JvmArgs").toString(), this);
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doLogin();
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doLaunch();
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}
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}
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void MainWindow::doLogin(const QString &errorMsg)
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void MainWindow::doLaunch()
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{
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if (!m_selectedInstance)
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return;
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@ -761,11 +765,69 @@ void MainWindow::doLogin(const QString &errorMsg)
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if (account.get() != nullptr)
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{
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// We'll need to validate the access token to make sure the account is still logged in.
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// TODO: Do that ^
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doLaunchInst(m_selectedInstance, account);
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}
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}
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void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
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{
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// We'll need to validate the access token to make sure the account is still logged in.
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ProgressDialog progDialog(this);
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ValidateTask validateTask(account, &progDialog);
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progDialog.exec(&validateTask);
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if (validateTask.successful())
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{
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prepareLaunch(m_selectedInstance, account);
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}
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else
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{
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YggdrasilTask::Error* error = validateTask.getError();
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if (error != nullptr)
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{
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if (error->getErrorMessage().contains("invalid token", Qt::CaseInsensitive))
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{
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// TODO: Allow the user to enter their password and "refresh" their access token.
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if (doRefreshToken(account, tr("Your account's access token is invalid. Please enter your password to log in again.")))
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doLaunchInst(instance, account);
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}
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else
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{
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CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
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tr("There was an error when trying to validate your access token.\n"
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"Details: %s").arg(error->getDisplayMessage()),
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QMessageBox::Warning, QMessageBox::Ok)->exec();
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}
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}
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else
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{
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CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
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tr("There was an unknown error when trying to validate your access token."
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"The authentication server might be down, or you might not be connected to the Internet."),
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QMessageBox::Warning, QMessageBox::Ok)->exec();
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}
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}
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}
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bool MainWindow::doRefreshToken(MojangAccountPtr account, const QString& errorMsg)
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{
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PasswordDialog passDialog(errorMsg, this);
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if (passDialog.exec() == QDialog::Accepted)
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{
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// To refresh the token, we just create an authenticate task with the given account and the user's password.
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ProgressDialog progDialog(this);
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AuthenticateTask authTask(account, passDialog.password(), &progDialog);
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progDialog.exec(&authTask);
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if (authTask.successful())
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return true;
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else
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{
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// If the authentication task failed, recurse with the task's error message.
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return doRefreshToken(account, authTask.failReason());
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}
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}
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else return false;
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}
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void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
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@ -106,7 +106,23 @@ slots:
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void on_actionEditInstNotes_triggered();
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void doLogin(const QString &errorMsg = "");
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/*!
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* Launches the currently selected instance with the default account.
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* If no default account is selected, prompts the user to pick an account.
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*/
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void doLaunch();
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/*!
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* Launches the given instance with the given account.
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*/
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void doLaunchInst(BaseInstance* instance, MojangAccountPtr account);
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/*!
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* Opens an input dialog, allowing the user to input their password and refresh its access token.
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* This function will execute the proper Yggdrasil task to refresh the access token.
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* Returns true if successful. False if the user cancelled.
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*/
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bool doRefreshToken(MojangAccountPtr account, const QString& errorMsg="");
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/*!
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* Launches the given instance with the given account.
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38
gui/dialogs/PasswordDialog.cpp
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38
gui/dialogs/PasswordDialog.cpp
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@ -0,0 +1,38 @@
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "PasswordDialog.h"
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#include "ui_PasswordDialog.h"
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PasswordDialog::PasswordDialog(const QString& errorMsg, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::PasswordDialog)
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{
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ui->setupUi(this);
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ui->errorLabel->setText(errorMsg);
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ui->errorLabel->setVisible(!errorMsg.isEmpty());
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}
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PasswordDialog::~PasswordDialog()
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{
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delete ui;
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}
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QString PasswordDialog::password() const
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{
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return ui->passTextBox->text();
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}
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40
gui/dialogs/PasswordDialog.h
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40
gui/dialogs/PasswordDialog.h
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@ -0,0 +1,40 @@
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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namespace Ui {
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class PasswordDialog;
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}
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class PasswordDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit PasswordDialog(const QString& errorMsg="", QWidget *parent = 0);
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~PasswordDialog();
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/*!
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* Gets the text entered in the dialog's password field.
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*/
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QString password() const;
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private:
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Ui::PasswordDialog *ui;
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};
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78
gui/dialogs/PasswordDialog.ui
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78
gui/dialogs/PasswordDialog.ui
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@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>PasswordDialog</class>
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<widget class="QDialog" name="PasswordDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>94</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="errorLabel">
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<property name="text">
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<string>Error message here...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="passTextBox">
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<property name="echoMode">
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<enum>QLineEdit::Password</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>PasswordDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>PasswordDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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66
logic/auth/ValidateTask.cpp
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66
logic/auth/ValidateTask.cpp
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@ -0,0 +1,66 @@
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <logic/auth/ValidateTask.h>
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#include <logic/auth/MojangAccount.h>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QVariant>
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#include <QDebug>
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#include "logger/QsLog.h"
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ValidateTask::ValidateTask(MojangAccountPtr account, QObject* parent) :
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YggdrasilTask(account, parent)
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{
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}
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QJsonObject ValidateTask::getRequestContent() const
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{
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QJsonObject req;
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req.insert("accessToken", getMojangAccount()->accessToken());
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return req;
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}
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bool ValidateTask::processResponse(QJsonObject responseData)
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{
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// Assume that if processError wasn't called, then the request was successful.
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emitSucceeded();
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return true;
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}
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QString ValidateTask::getEndpoint() const
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{
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return "validate";
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}
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QString ValidateTask::getStateMessage(const YggdrasilTask::State state) const
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{
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switch (state)
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{
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case STATE_SENDING_REQUEST:
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return tr("Validating Access Token: Sending request.");
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case STATE_PROCESSING_RESPONSE:
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return tr("Validating Access Token: Processing response.");
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default:
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return YggdrasilTask::getStateMessage(state);
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}
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}
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44
logic/auth/ValidateTask.h
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44
logic/auth/ValidateTask.h
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@ -0,0 +1,44 @@
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <logic/auth/YggdrasilTask.h>
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#include <QObject>
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#include <QString>
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#include <QJsonObject>
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/**
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* The validate task takes a MojangAccount and checks to make sure its access token is valid.
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*/
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class ValidateTask : public YggdrasilTask
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{
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Q_OBJECT
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public:
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ValidateTask(MojangAccountPtr account, QObject* parent=0);
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protected:
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virtual QJsonObject getRequestContent() const;
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virtual QString getEndpoint() const;
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virtual bool processResponse(QJsonObject responseData);
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QString getStateMessage(const YggdrasilTask::State state) const;
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private:
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};
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@ -64,10 +64,12 @@ void YggdrasilTask::processReply(QNetworkReply* reply)
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// Wrong reply for some reason...
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return;
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// Check for errors.
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switch (reply->error())
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if (reply->error() == QNetworkReply::OperationCanceledError)
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{
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case QNetworkReply::NoError:
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emitFailed("Yggdrasil task cancelled.");
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return;
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}
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else
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{
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// Try to parse the response regardless of the response code.
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// Sometimes the auth server will give more information and an error code.
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@ -78,15 +80,14 @@ void YggdrasilTask::processReply(QNetworkReply* reply)
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// Check the response code.
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int responseCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
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switch (responseCode)
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{
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case 200:
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if (responseCode == 200)
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{
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// If the response code was 200, then there shouldn't be an error. Make sure anyways.
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switch (jsonError.error)
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// Also, sometimes an empty reply indicates success. If there was no data received,
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// pass an empty json object to the processResponse function.
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if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
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{
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case QJsonParseError::NoError:
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if (!processResponse(doc.object()))
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if (!processResponse(replyData.size() > 0 ? doc.object() : QJsonObject()))
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{
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YggdrasilTask::Error* err = getError();
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if (err)
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@ -98,44 +99,30 @@ void YggdrasilTask::processReply(QNetworkReply* reply)
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{
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emitSucceeded();
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}
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break;
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default:
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emitFailed(tr("Failed to parse Yggdrasil JSON response: \"%1\".").arg(jsonError.errorString()));
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break;
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}
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break;
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}
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default:
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// If the response code was something else, then Yggdrasil may have given us information about the error.
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// If we can parse the response, then get information from it. Otherwise just say there was an unknown error.
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switch (jsonError.error)
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else
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{
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emitFailed(tr("Failed to parse Yggdrasil JSON response: %1 at offset %2.").arg(jsonError.errorString()).arg(jsonError.offset));
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}
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}
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else
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{
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// If the response code was not 200, then Yggdrasil may have given us information about the error.
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// If we can parse the response, then get information from it. Otherwise just say there was an unknown error.
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if (jsonError.error == QJsonParseError::NoError)
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{
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case QJsonParseError::NoError:
|
||||
// We were able to parse the server's response. Woo!
|
||||
// Call processError. If a subclass has overridden it then they'll handle their stuff there.
|
||||
processError(doc.object());
|
||||
break;
|
||||
|
||||
default:
|
||||
QLOG_DEBUG() << "The request failed, but the server gave us an error message. Processing error.";
|
||||
emitFailed(processError(doc.object()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// The server didn't say anything regarding the error. Give the user an unknown error.
|
||||
emitFailed(tr("Login failed: Unknown HTTP code %1 encountered.").arg(responseCode));
|
||||
break;
|
||||
QLOG_DEBUG() << "The request failed and the server gave no error message. Unknown error.";
|
||||
emitFailed(tr("An unknown error occurred when trying to communicate with the authentication server: %1").arg(reply->errorString()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case QNetworkReply::OperationCanceledError:
|
||||
emitFailed(tr("Login canceled."));
|
||||
break;
|
||||
|
||||
default:
|
||||
emitFailed(tr("An unknown error occurred when trying to communicate with the authentication server."));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,7 +132,7 @@ QString YggdrasilTask::processError(QJsonObject responseData)
|
||||
QJsonValue msgVal = responseData.value("errorMessage");
|
||||
QJsonValue causeVal = responseData.value("cause");
|
||||
|
||||
if (errorVal.isString() && msgVal.isString() && causeVal.isString())
|
||||
if (errorVal.isString() && msgVal.isString())
|
||||
{
|
||||
m_error = new Error(errorVal.toString(""), msgVal.toString(""), causeVal.toString(""));
|
||||
return m_error->getDisplayMessage();
|
||||
|
@ -99,6 +99,8 @@ protected:
|
||||
* If an error occurred, this should emit a failed signal and return false.
|
||||
* If Yggdrasil gave an error response, it should call setError() first, and then return false.
|
||||
* Otherwise, it should return true.
|
||||
* Note: If the response from the server was blank, and the HTTP code was 200, this function is called with
|
||||
* an empty QJsonObject.
|
||||
*/
|
||||
virtual bool processResponse(QJsonObject responseData) = 0;
|
||||
|
||||
|
@ -53,6 +53,8 @@ void Task::start()
|
||||
void Task::emitFailed(QString reason)
|
||||
{
|
||||
m_running = false;
|
||||
m_succeeded = false;
|
||||
m_failReason = reason;
|
||||
QLOG_ERROR() << "Task failed: " << reason;
|
||||
emit failed(reason);
|
||||
}
|
||||
@ -60,6 +62,8 @@ void Task::emitFailed(QString reason)
|
||||
void Task::emitSucceeded()
|
||||
{
|
||||
m_running = false;
|
||||
m_succeeded = true;
|
||||
QLOG_INFO() << "Task succeeded";
|
||||
emit succeeded();
|
||||
}
|
||||
|
||||
@ -67,3 +71,14 @@ bool Task::isRunning() const
|
||||
{
|
||||
return m_running;
|
||||
}
|
||||
|
||||
bool Task::successful() const
|
||||
{
|
||||
return m_succeeded;
|
||||
}
|
||||
|
||||
QString Task::failReason() const
|
||||
{
|
||||
return m_failReason;
|
||||
}
|
||||
|
||||
|
@ -29,6 +29,18 @@ public:
|
||||
virtual void getProgress(qint64 ¤t, qint64 &total);
|
||||
virtual bool isRunning() const;
|
||||
|
||||
/*!
|
||||
* True if this task was successful.
|
||||
* If the task failed or is still running, returns false.
|
||||
*/
|
||||
virtual bool successful() const;
|
||||
|
||||
/*!
|
||||
* Returns the string that was passed to emitFailed as the error message when the task failed.
|
||||
* If the task hasn't failed, returns an empty string.
|
||||
*/
|
||||
virtual QString failReason() const;
|
||||
|
||||
public
|
||||
slots:
|
||||
virtual void start();
|
||||
@ -48,4 +60,6 @@ protected:
|
||||
QString m_status;
|
||||
int m_progress = 0;
|
||||
bool m_running = false;
|
||||
bool m_succeeded = false;
|
||||
QString m_failReason = "";
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user