Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
This commit is contained in:
38
gui/dialogs/PasswordDialog.cpp
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38
gui/dialogs/PasswordDialog.cpp
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "PasswordDialog.h"
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#include "ui_PasswordDialog.h"
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PasswordDialog::PasswordDialog(const QString& errorMsg, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::PasswordDialog)
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{
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ui->setupUi(this);
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ui->errorLabel->setText(errorMsg);
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ui->errorLabel->setVisible(!errorMsg.isEmpty());
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}
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PasswordDialog::~PasswordDialog()
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{
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delete ui;
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}
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QString PasswordDialog::password() const
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{
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return ui->passTextBox->text();
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}
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40
gui/dialogs/PasswordDialog.h
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40
gui/dialogs/PasswordDialog.h
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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namespace Ui {
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class PasswordDialog;
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}
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class PasswordDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit PasswordDialog(const QString& errorMsg="", QWidget *parent = 0);
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~PasswordDialog();
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/*!
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* Gets the text entered in the dialog's password field.
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*/
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QString password() const;
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private:
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Ui::PasswordDialog *ui;
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};
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78
gui/dialogs/PasswordDialog.ui
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78
gui/dialogs/PasswordDialog.ui
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>PasswordDialog</class>
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<widget class="QDialog" name="PasswordDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>94</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="errorLabel">
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<property name="text">
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<string>Error message here...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="passTextBox">
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<property name="echoMode">
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<enum>QLineEdit::Password</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>PasswordDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>PasswordDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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