refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
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54
launcher/ui/widgets/InfoFrame.h
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54
launcher/ui/widgets/InfoFrame.h
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QFrame>
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#include "minecraft/mod/Mod.h"
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#include "minecraft/mod/ResourcePack.h"
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namespace Ui
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{
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class InfoFrame;
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}
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class InfoFrame : public QFrame {
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Q_OBJECT
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public:
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InfoFrame(QWidget* parent = nullptr);
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~InfoFrame() override;
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void setName(QString text = {});
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void setDescription(QString text = {});
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void clear();
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void updateWithMod(Mod const& m);
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void updateWithResource(Resource const& resource);
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public slots:
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void descriptionEllipsisHandler(QString link);
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void boxClosed(int result);
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private:
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void updateHiddenState();
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private:
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Ui::InfoFrame* ui;
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QString m_description;
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class QMessageBox* m_current_box = nullptr;
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};
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