PrismLauncher/launcher/ui/widgets/InfoFrame.h
flow 97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00

55 lines
1.3 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QFrame>
#include "minecraft/mod/Mod.h"
#include "minecraft/mod/ResourcePack.h"
namespace Ui
{
class InfoFrame;
}
class InfoFrame : public QFrame {
Q_OBJECT
public:
InfoFrame(QWidget* parent = nullptr);
~InfoFrame() override;
void setName(QString text = {});
void setDescription(QString text = {});
void clear();
void updateWithMod(Mod const& m);
void updateWithResource(Resource const& resource);
public slots:
void descriptionEllipsisHandler(QString link);
void boxClosed(int result);
private:
void updateHiddenState();
private:
Ui::InfoFrame* ui;
QString m_description;
class QMessageBox* m_current_box = nullptr;
};