refactor: adapt rest of the codebase to the new resource model

In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-08-10 14:48:34 -03:00
parent 256f8094f5
commit 97a74d5c1f
27 changed files with 235 additions and 263 deletions

View File

@ -37,9 +37,9 @@ public:
modsPage->setFilter("%1 (*.zip *.jar *.litemod)");
values.append(modsPage);
values.append(new CoreModFolderPage(onesix.get(), onesix->coreModList()));
values.append(new ResourcePackPage(onesix.get()));
values.append(new TexturePackPage(onesix.get()));
values.append(new ShaderPackPage(onesix.get()));
values.append(new ResourcePackPage(onesix.get(), onesix->resourcePackList()));
values.append(new TexturePackPage(onesix.get(), onesix->texturePackList()));
values.append(new ShaderPackPage(onesix.get(), onesix->shaderPackList()));
values.append(new NotesPage(onesix.get()));
values.append(new WorldListPage(onesix.get(), onesix->worldList()));
values.append(new ServersPage(onesix));