refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -37,9 +37,9 @@ public:
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modsPage->setFilter("%1 (*.zip *.jar *.litemod)");
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values.append(modsPage);
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values.append(new CoreModFolderPage(onesix.get(), onesix->coreModList()));
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values.append(new ResourcePackPage(onesix.get()));
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values.append(new TexturePackPage(onesix.get()));
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values.append(new ShaderPackPage(onesix.get()));
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values.append(new ResourcePackPage(onesix.get(), onesix->resourcePackList()));
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values.append(new TexturePackPage(onesix.get(), onesix->texturePackList()));
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values.append(new ShaderPackPage(onesix.get(), onesix->shaderPackList()));
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values.append(new NotesPage(onesix.get()));
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values.append(new WorldListPage(onesix.get(), onesix->worldList()));
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values.append(new ServersPage(onesix));
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