GH-3427 add low effort datapack button to worlds
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@ -170,6 +170,24 @@ void WorldListPage::on_actionView_Folder_triggered()
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DesktopServices::openDirectory(m_worlds->dir().absolutePath(), true);
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}
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void WorldListPage::on_actionDatapacks_triggered()
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{
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QModelIndex index = getSelectedWorld();
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if (!index.isValid())
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{
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return;
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}
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if(!worldSafetyNagQuestion())
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return;
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auto fullPath = m_worlds->data(index, WorldList::FolderRole).toString();
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DesktopServices::openDirectory(FS::PathCombine(fullPath, "datapacks"), true);
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}
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void WorldListPage::on_actionReset_Icon_triggered()
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{
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auto proxiedIndex = getSelectedWorld();
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@ -90,6 +90,7 @@ private slots:
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void on_actionRename_triggered();
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void on_actionRefresh_triggered();
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void on_actionView_Folder_triggered();
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void on_actionDatapacks_triggered();
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void on_actionReset_Icon_triggered();
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void worldChanged(const QModelIndex ¤t, const QModelIndex &previous);
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void mceditState(LoggedProcess::State state);
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@ -85,6 +85,7 @@
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<addaction name="actionCopy"/>
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<addaction name="actionRemove"/>
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<addaction name="actionMCEdit"/>
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<addaction name="actionDatapacks"/>
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<addaction name="actionReset_Icon"/>
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<addaction name="separator"/>
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<addaction name="actionCopy_Seed"/>
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@ -139,6 +140,14 @@
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<string>Remove world icon to make the game re-generate it on next load.</string>
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</property>
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</action>
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<action name="actionDatapacks">
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<property name="text">
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<string>Datapacks</string>
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</property>
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<property name="toolTip">
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<string>Manage datapacks inside the world.</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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