tidy: Fix clang-tidy issues on files changed in this PR
The checks used are roughly the same as the ones proposed in the clang-tidy PR (except perhaps that I used modernize-* instead of listing them individually,though I don't think this caused any readability detriments). In ModrinthModel.cpp and FlameModModel.cpp I ignored the modernize-avoid-c-arrays one, mostly because making the sorts array an std::array would most likely increase the code complexity because of the virtual function. Aside from that, the static_cast warning from Application.h was not dealt with, since it's not in this PR's scope.
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@ -4,7 +4,7 @@
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class FlameAPI : public NetworkModAPI {
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private:
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inline QString getModSearchURL(SearchArgs& args) const
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inline auto getModSearchURL(SearchArgs& args) const -> QString override
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{
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return QString(
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"https://addons-ecs.forgesvc.net/api/v2/addon/search?"
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@ -25,7 +25,7 @@ class FlameAPI : public NetworkModAPI {
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.arg(args.version);
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};
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inline QString getVersionsURL(const QString& addonId) const
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inline auto getVersionsURL(const QString& addonId) const -> QString override
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{
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return QString("https://addons-ecs.forgesvc.net/api/v2/addon/%1/files").arg(addonId);
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};
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@ -43,8 +43,8 @@ void FlameMod::loadIndexedPackVersions(ModPlatform::IndexedPack& pack,
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BaseInstance* inst)
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{
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QVector<ModPlatform::IndexedVersion> unsortedVersions;
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bool hasFabric = !((MinecraftInstance*)inst)->getPackProfile()->getComponentVersion("net.fabricmc.fabric-loader").isEmpty();
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QString mcVersion = ((MinecraftInstance*)inst)->getPackProfile()->getComponentVersion("net.minecraft");
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bool hasFabric = !(dynamic_cast<MinecraftInstance*>(inst))->getPackProfile()->getComponentVersion("net.fabricmc.fabric-loader").isEmpty();
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QString mcVersion = (dynamic_cast<MinecraftInstance*>(inst))->getPackProfile()->getComponentVersion("net.minecraft");
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for (auto versionIter : arr) {
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auto obj = versionIter.toObject();
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@ -6,8 +6,8 @@
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#include "modplatform/ModIndex.h"
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#include <QNetworkAccessManager>
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#include "BaseInstance.h"
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#include <QNetworkAccessManager>
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namespace FlameMod {
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