feat: add custom native library path settings

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
This commit is contained in:
Sefa Eyeoglu
2023-08-02 13:45:08 +02:00
parent ff67fd10c3
commit 83aa0062c7
12 changed files with 196 additions and 18 deletions

View File

@ -35,6 +35,7 @@
*/
#include "MinecraftPage.h"
#include "BuildConfig.h"
#include "ui_MinecraftPage.h"
#include <QDir>
@ -44,9 +45,15 @@
#include "Application.h"
#include "settings/SettingsObject.h"
#ifdef Q_OS_LINUX
#include "MangoHud.h"
#endif
MinecraftPage::MinecraftPage(QWidget* parent) : QWidget(parent), ui(new Ui::MinecraftPage)
{
ui->setupUi(this);
connect(ui->useNativeGLFWCheck, &QAbstractButton::toggled, this, &MinecraftPage::onUseNativeGLFWChanged);
connect(ui->useNativeOpenALCheck, &QAbstractButton::toggled, this, &MinecraftPage::onUseNativeOpenALChanged);
loadSettings();
updateCheckboxStuff();
}
@ -74,6 +81,16 @@ void MinecraftPage::on_maximizedCheckBox_clicked(bool checked)
updateCheckboxStuff();
}
void MinecraftPage::onUseNativeGLFWChanged(bool checked)
{
ui->lineEditGLFWPath->setEnabled(checked);
}
void MinecraftPage::onUseNativeOpenALChanged(bool checked)
{
ui->lineEditOpenALPath->setEnabled(checked);
}
void MinecraftPage::applySettings()
{
auto s = APPLICATION->settings();
@ -84,8 +101,10 @@ void MinecraftPage::applySettings()
s->set("MinecraftWinHeight", ui->windowHeightSpinBox->value());
// Native library workarounds
s->set("UseNativeOpenAL", ui->useNativeOpenALCheck->isChecked());
s->set("UseNativeGLFW", ui->useNativeGLFWCheck->isChecked());
s->set("CustomGLFWPath", ui->lineEditGLFWPath->text());
s->set("UseNativeOpenAL", ui->useNativeOpenALCheck->isChecked());
s->set("CustomOpenALPath", ui->lineEditOpenALPath->text());
// Peformance related options
s->set("EnableFeralGamemode", ui->enableFeralGamemodeCheck->isChecked());
@ -114,8 +133,20 @@ void MinecraftPage::loadSettings()
ui->windowWidthSpinBox->setValue(s->get("MinecraftWinWidth").toInt());
ui->windowHeightSpinBox->setValue(s->get("MinecraftWinHeight").toInt());
ui->useNativeOpenALCheck->setChecked(s->get("UseNativeOpenAL").toBool());
ui->useNativeGLFWCheck->setChecked(s->get("UseNativeGLFW").toBool());
ui->lineEditGLFWPath->setText(s->get("CustomGLFWPath").toString());
ui->lineEditGLFWPath->setPlaceholderText(tr("Path to %1 library file").arg(BuildConfig.GLFW_LIBRARY_NAME));
#ifdef Q_OS_LINUX
if (!APPLICATION->m_detectedGLFWPath.isEmpty())
ui->lineEditGLFWPath->setPlaceholderText(tr("Auto detected path: %1").arg(APPLICATION->m_detectedGLFWPath));
#endif
ui->useNativeOpenALCheck->setChecked(s->get("UseNativeOpenAL").toBool());
ui->lineEditOpenALPath->setText(s->get("CustomOpenALPath").toString());
ui->lineEditOpenALPath->setPlaceholderText(tr("Path to %1 library file").arg(BuildConfig.OPENAL_LIBRARY_NAME));
#ifdef Q_OS_LINUX
if (!APPLICATION->m_detectedOpenALPath.isEmpty())
ui->lineEditOpenALPath->setPlaceholderText(tr("Auto detected path: %1").arg(APPLICATION->m_detectedOpenALPath));
#endif
ui->enableFeralGamemodeCheck->setChecked(s->get("EnableFeralGamemode").toBool());
ui->enableMangoHud->setChecked(s->get("EnableMangoHud").toBool());