feat: add custom native library path settings
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
This commit is contained in:
@ -35,6 +35,7 @@
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*/
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#include "MinecraftPage.h"
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#include "BuildConfig.h"
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#include "ui_MinecraftPage.h"
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#include <QDir>
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@ -44,9 +45,15 @@
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#include "Application.h"
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#include "settings/SettingsObject.h"
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#ifdef Q_OS_LINUX
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#include "MangoHud.h"
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#endif
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MinecraftPage::MinecraftPage(QWidget* parent) : QWidget(parent), ui(new Ui::MinecraftPage)
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{
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ui->setupUi(this);
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connect(ui->useNativeGLFWCheck, &QAbstractButton::toggled, this, &MinecraftPage::onUseNativeGLFWChanged);
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connect(ui->useNativeOpenALCheck, &QAbstractButton::toggled, this, &MinecraftPage::onUseNativeOpenALChanged);
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loadSettings();
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updateCheckboxStuff();
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}
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@ -74,6 +81,16 @@ void MinecraftPage::on_maximizedCheckBox_clicked(bool checked)
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updateCheckboxStuff();
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}
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void MinecraftPage::onUseNativeGLFWChanged(bool checked)
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{
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ui->lineEditGLFWPath->setEnabled(checked);
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}
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void MinecraftPage::onUseNativeOpenALChanged(bool checked)
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{
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ui->lineEditOpenALPath->setEnabled(checked);
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}
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void MinecraftPage::applySettings()
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{
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auto s = APPLICATION->settings();
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@ -84,8 +101,10 @@ void MinecraftPage::applySettings()
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s->set("MinecraftWinHeight", ui->windowHeightSpinBox->value());
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// Native library workarounds
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s->set("UseNativeOpenAL", ui->useNativeOpenALCheck->isChecked());
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s->set("UseNativeGLFW", ui->useNativeGLFWCheck->isChecked());
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s->set("CustomGLFWPath", ui->lineEditGLFWPath->text());
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s->set("UseNativeOpenAL", ui->useNativeOpenALCheck->isChecked());
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s->set("CustomOpenALPath", ui->lineEditOpenALPath->text());
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// Peformance related options
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s->set("EnableFeralGamemode", ui->enableFeralGamemodeCheck->isChecked());
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@ -114,8 +133,20 @@ void MinecraftPage::loadSettings()
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ui->windowWidthSpinBox->setValue(s->get("MinecraftWinWidth").toInt());
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ui->windowHeightSpinBox->setValue(s->get("MinecraftWinHeight").toInt());
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ui->useNativeOpenALCheck->setChecked(s->get("UseNativeOpenAL").toBool());
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ui->useNativeGLFWCheck->setChecked(s->get("UseNativeGLFW").toBool());
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ui->lineEditGLFWPath->setText(s->get("CustomGLFWPath").toString());
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ui->lineEditGLFWPath->setPlaceholderText(tr("Path to %1 library file").arg(BuildConfig.GLFW_LIBRARY_NAME));
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#ifdef Q_OS_LINUX
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if (!APPLICATION->m_detectedGLFWPath.isEmpty())
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ui->lineEditGLFWPath->setPlaceholderText(tr("Auto detected path: %1").arg(APPLICATION->m_detectedGLFWPath));
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#endif
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ui->useNativeOpenALCheck->setChecked(s->get("UseNativeOpenAL").toBool());
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ui->lineEditOpenALPath->setText(s->get("CustomOpenALPath").toString());
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ui->lineEditOpenALPath->setPlaceholderText(tr("Path to %1 library file").arg(BuildConfig.OPENAL_LIBRARY_NAME));
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#ifdef Q_OS_LINUX
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if (!APPLICATION->m_detectedOpenALPath.isEmpty())
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ui->lineEditOpenALPath->setPlaceholderText(tr("Auto detected path: %1").arg(APPLICATION->m_detectedOpenALPath));
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#endif
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ui->enableFeralGamemodeCheck->setChecked(s->get("EnableFeralGamemode").toBool());
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ui->enableMangoHud->setChecked(s->get("EnableMangoHud").toBool());
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