Fixed formatting

Signed-off-by: SwitchAxe <sofiacerasuoli@gmail.com>
This commit is contained in:
SwitchAxe
2026-01-12 16:44:01 +01:00
parent 7f0f90fcce
commit 809e766aec

View File

@@ -65,30 +65,29 @@ bool processZIP(ShaderPack& pack, ProcessingLevel level)
return false; // can't open zip file
if (!zip.exists("/shaders")) {
// assets dir does not exists at zip root, but shader packs
// will sometimes be a zip file containing a folder with the
// actual contents in it. This happens
// e.g. when the shader pack is downloaded as code
// from Github. so other than "/shaders", we
// could also check for a "shaders" folder one level deep.
// assets dir does not exists at zip root, but shader packs
// will sometimes be a zip file containing a folder with the
// actual contents in it. This happens
// e.g. when the shader pack is downloaded as code
// from Github. so other than "/shaders", we
// could also check for a "shaders" folder one level deep.
QStringList files = zip.getFiles();
QStringList files = zip.getFiles();
// the assumption here is that there is just one
// folder with the "shader" subfolder. In case
// there are multiple, the first one is picked.
bool isShaderPresent = false;
for (QString f : files) {
if (f.contains("/shaders/", Qt::CaseInsensitive)) {
isShaderPresent = true;
break;
}
}
if (!isShaderPresent)
// assets dir does not exist.
return false;
// the assumption here is that there is just one
// folder with the "shader" subfolder. In case
// there are multiple, the first one is picked.
bool isShaderPresent = false;
for (QString f : files) {
if (f.contains("/shaders/", Qt::CaseInsensitive)) {
isShaderPresent = true;
break;
}
}
if (!isShaderPresent)
// assets dir does not exist.
return false;
}
pack.setPackFormat(ShaderPackFormat::VALID);