refactor: move mod tasks to their own subfolder

Makes the launcher/minecraft/mod/ folder a little more organized.
This commit is contained in:
flow
2022-04-15 20:35:17 -03:00
committed by flow
parent fcfb2cfc3d
commit 5a34e8fd7c
11 changed files with 34 additions and 27 deletions

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@ -14,17 +14,19 @@
*/
#include "ModFolderModel.h"
#include <FileSystem.h>
#include <QDebug>
#include <QFileSystemWatcher>
#include <QMimeData>
#include <QString>
#include <QThreadPool>
#include <QUrl>
#include <QUuid>
#include <QString>
#include <QFileSystemWatcher>
#include <QDebug>
#include "ModFolderLoadTask.h"
#include <QThreadPool>
#include <algorithm>
#include "LocalModParseTask.h"
#include "minecraft/mod/tasks/LocalModParseTask.h"
#include "minecraft/mod/tasks/ModFolderLoadTask.h"
ModFolderModel::ModFolderModel(const QString &dir) : QAbstractListModel(), m_dir(dir)
{

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@ -24,8 +24,8 @@
#include "Mod.h"
#include "ModFolderLoadTask.h"
#include "LocalModParseTask.h"
#include "minecraft/mod/tasks/ModFolderLoadTask.h"
#include "minecraft/mod/tasks/LocalModParseTask.h"
class LegacyInstance;
class BaseInstance;

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@ -1,9 +1,11 @@
#pragma once
#include <QRunnable>
#include <QDebug>
#include <QObject>
#include "Mod.h"
#include "ModDetails.h"
#include <QRunnable>
#include "minecraft/mod/Mod.h"
#include "minecraft/mod/ModDetails.h"
class LocalModParseTask : public QObject, public QRunnable
{

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@ -1,10 +1,11 @@
#pragma once
#include <QRunnable>
#include <QObject>
#include <QDir>
#include <QMap>
#include "Mod.h"
#include <QObject>
#include <QRunnable>
#include <memory>
#include "minecraft/mod/Mod.h"
class ModFolderLoadTask : public QObject, public QRunnable
{