Create a new login dialog
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@ -26,6 +26,7 @@
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#include <gui/dialogs/EditAccountDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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#include <gui/dialogs/AccountSelectDialog.h>
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#include <gui/dialogs/LoginDialog.h>
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#include "CustomMessageBox.h"
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#include <logic/tasks/Task.h>
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#include <logic/auth/YggdrasilTask.h>
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@ -45,10 +46,11 @@ AccountListDialog::AccountListDialog(QWidget *parent)
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// Expand the account column
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ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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QItemSelectionModel* selectionModel = ui->listView->selectionModel();
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QItemSelectionModel *selectionModel = ui->listView->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged,
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[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
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connect(selectionModel, &QItemSelectionModel::selectionChanged,
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[this](const QItemSelection &sel, const QItemSelection &dsel)
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{ updateButtonStates(); });
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connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
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connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
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@ -68,7 +70,8 @@ void AccountListDialog::listChanged()
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void AccountListDialog::on_addAccountBtn_clicked()
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{
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addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
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addAccount(tr("Please enter your Mojang or Minecraft account username and password to add "
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"your account."));
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}
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void AccountListDialog::on_rmAccountBtn_clicked()
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@ -87,7 +90,8 @@ void AccountListDialog::on_setDefaultBtn_clicked()
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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MojangAccountPtr account =
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selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_accounts->setActiveAccount(account->username());
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}
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}
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@ -113,48 +117,29 @@ void AccountListDialog::updateButtonStates()
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ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
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}
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void AccountListDialog::addAccount(const QString& errMsg)
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void AccountListDialog::addAccount(const QString &errMsg)
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{
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// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
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EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
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loginDialog.exec();
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// TODO: The login dialog isn't quite done yet
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MojangAccountPtr account = LoginDialog::newAccount(this, errMsg);
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if (loginDialog.result() == QDialog::Accepted)
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if (account != nullptr)
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{
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QString username(loginDialog.username());
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QString password(loginDialog.password());
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1)
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m_accounts->setActiveAccount(account->username());
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MojangAccountPtr account = MojangAccount::createFromUsername(username);
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ProgressDialog progDialog(this);
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auto task = account->login(nullptr, password);
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progDialog.exec(task.get());
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if(task->successful())
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for (AccountProfile profile : account->profiles())
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{
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1)
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m_accounts->setActiveAccount(account->username());
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for(AccountProfile profile : account->profiles())
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{
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
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auto action = CacheDownload::make(
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QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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job->start();
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}
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else
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{
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auto reason = task->failReason();
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auto dlg = CustomMessageBox::selectable(this, tr("Login error."), reason, QMessageBox::Critical);
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dlg->exec();
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delete dlg;
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
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auto action = CacheDownload::make(
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QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"), meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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job->start();
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}
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}
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