Create a new login dialog

This commit is contained in:
Taeyeon Mori 2014-04-16 16:19:12 +02:00
parent bf1632e4ed
commit 4674aad125
5 changed files with 320 additions and 42 deletions

View File

@ -303,6 +303,8 @@ gui/dialogs/CustomMessageBox.h
gui/dialogs/CustomMessageBox.cpp
gui/dialogs/EditAccountDialog.h
gui/dialogs/EditAccountDialog.cpp
gui/dialogs/LoginDialog.h
gui/dialogs/LoginDialog.cpp
gui/dialogs/AccountListDialog.h
gui/dialogs/AccountListDialog.cpp
gui/dialogs/AccountSelectDialog.h
@ -565,6 +567,7 @@ gui/dialogs/EditNotesDialog.ui
gui/dialogs/AccountListDialog.ui
gui/dialogs/AccountSelectDialog.ui
gui/dialogs/EditAccountDialog.ui
gui/dialogs/LoginDialog.ui
gui/dialogs/UpdateDialog.ui
gui/dialogs/ScreenshotDialog.ui
gui/dialogs/NotificationDialog.ui

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@ -26,6 +26,7 @@
#include <gui/dialogs/EditAccountDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
#include <gui/dialogs/LoginDialog.h>
#include "CustomMessageBox.h"
#include <logic/tasks/Task.h>
#include <logic/auth/YggdrasilTask.h>
@ -45,10 +46,11 @@ AccountListDialog::AccountListDialog(QWidget *parent)
// Expand the account column
ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
QItemSelectionModel *selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this](const QItemSelection &sel, const QItemSelection &dsel)
{ updateButtonStates(); });
connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
@ -68,7 +70,8 @@ void AccountListDialog::listChanged()
void AccountListDialog::on_addAccountBtn_clicked()
{
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add "
"your account."));
}
void AccountListDialog::on_rmAccountBtn_clicked()
@ -87,7 +90,8 @@ void AccountListDialog::on_setDefaultBtn_clicked()
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
MojangAccountPtr account =
selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
@ -113,48 +117,29 @@ void AccountListDialog::updateButtonStates()
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::addAccount(const QString& errMsg)
void AccountListDialog::addAccount(const QString &errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
loginDialog.exec();
// TODO: The login dialog isn't quite done yet
MojangAccountPtr account = LoginDialog::newAccount(this, errMsg);
if (loginDialog.result() == QDialog::Accepted)
if (account != nullptr)
{
QString username(loginDialog.username());
QString password(loginDialog.password());
m_accounts->addAccount(account);
if (m_accounts->count() == 1)
m_accounts->setActiveAccount(account->username());
MojangAccountPtr account = MojangAccount::createFromUsername(username);
ProgressDialog progDialog(this);
auto task = account->login(nullptr, password);
progDialog.exec(task.get());
if(task->successful())
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for (AccountProfile profile : account->profiles())
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1)
m_accounts->setActiveAccount(account->username());
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
auto action = CacheDownload::make(
QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
else
{
auto reason = task->failReason();
auto dlg = CustomMessageBox::selectable(this, tr("Login error."), reason, QMessageBox::Critical);
dlg->exec();
delete dlg;
auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
auto action = CacheDownload::make(
QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"), meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
}

152
gui/dialogs/LoginDialog.cpp Normal file
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@ -0,0 +1,152 @@
/* Copyright 2014 MultiMC Contributors
*
* Authors:
* Taeyeon Mori <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LoginDialog.h"
#include "ui_LoginDialog.h"
#include "logic/auth/YggdrasilTask.h"
#include <QtWidgets/QPushButton>
LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDialog)
{
ui->setupUi(this);
ui->progressBar->setVisible(false);
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
setAttribute(Qt::WA_ShowModal);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
LoginDialog::~LoginDialog()
{
delete ui;
}
// Stage 1: User interaction
void LoginDialog::accept()
{
setResult(Accepted);
loop.quit();
}
void LoginDialog::reject()
{
setResult(Rejected);
loop.quit();
}
void LoginDialog::setUserInputsEnabled(bool enable)
{
ui->userTextBox->setEnabled(enable);
ui->passTextBox->setEnabled(enable);
ui->buttonBox->setEnabled(enable);
}
// Enable the OK button only when both textboxes contain something.
void LoginDialog::on_userTextBox_textEdited(QString newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
}
void LoginDialog::on_passTextBox_textEdited(QString newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
}
// Stage 2: Task interaction
void LoginDialog::onTaskFailed(QString failure)
{
// Set message
ui->label->setText("<span style='color:red'>" + failure + "</span>");
// Return
setResult(Rejected);
loop.quit();
}
void LoginDialog::onTaskSucceeded()
{
setResult(Accepted);
loop.quit();
}
void LoginDialog::onTaskStatus(QString status)
{
ui->label->setText(status);
}
void LoginDialog::onTaskProgress(qint64 current, qint64 total)
{
ui->progressBar->setMaximum(total);
ui->progressBar->setValue(current);
}
// Public interface
MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg)
{
LoginDialog dlg(parent);
dlg.show();
dlg.ui->label->setText(msg);
while (1)
{
// Show dialog
dlg.loop.exec();
// Close if cancel was clicked
if (dlg.result() == Rejected)
return nullptr;
// Read values
QString username(dlg.ui->userTextBox->text());
QString password(dlg.ui->passTextBox->text());
// disable inputs
dlg.setUserInputsEnabled(false);
dlg.ui->progressBar->setVisible(true);
// Start login process
MojangAccountPtr account = MojangAccount::createFromUsername(username);
auto task = account->login(nullptr, password);
// show progess
connect(task.get(), &ProgressProvider::failed, &dlg, &LoginDialog::onTaskFailed);
connect(task.get(), &ProgressProvider::succeeded, &dlg, &LoginDialog::onTaskSucceeded);
connect(task.get(), &ProgressProvider::status, &dlg, &LoginDialog::onTaskStatus);
connect(task.get(), &ProgressProvider::progress, &dlg, &LoginDialog::onTaskProgress);
// Start task
if (!task->isRunning())
task->start();
if (task->isRunning())
dlg.loop.exec();
// Be done
if (dlg.result() == Accepted)
return account;
// Otherwise, re-enable user inputs and begin anew
dlg.setUserInputsEnabled(true);
dlg.ui->progressBar->setVisible(false);
}
}

61
gui/dialogs/LoginDialog.h Normal file
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@ -0,0 +1,61 @@
/* Copyright 2014 MultiMC Contributors
*
* Authors:
* Taeyeon Mori <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QtWidgets/QDialog>
#include <QtCore/QEventLoop>
#include "logic/auth/MojangAccount.h"
namespace Ui
{
class LoginDialog;
}
class LoginDialog : public QDialog
{
Q_OBJECT
public:
~LoginDialog();
static MojangAccountPtr newAccount(QWidget *parent, QString message);
private:
explicit LoginDialog(QWidget *parent = 0);
void setUserInputsEnabled(bool enable);
protected
slots:
void accept();
void reject();
void onTaskFailed(QString);
void onTaskSucceeded();
void onTaskStatus(QString);
void onTaskProgress(qint64, qint64);
void on_userTextBox_textEdited(QString);
void on_passTextBox_textEdited(QString);
private:
Ui::LoginDialog *ui;
QEventLoop loop;
};

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@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>LoginDialog</class>
<widget class="QDialog" name="LoginDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>162</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Add Account</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Message label placeholder.</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse|Qt::TextBrowserInteraction|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="userTextBox">
<property name="placeholderText">
<string>Email / Username</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="passTextBox">
<property name="echoMode">
<enum>QLineEdit::Password</enum>
</property>
<property name="placeholderText">
<string>Password</string>
</property>
</widget>
</item>
<item>
<widget class="QProgressBar" name="progressBar">
<property name="value">
<number>24</number>
</property>
<property name="textVisible">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>