LoginDialog changes
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4674aad125
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3ed5b1570b
@ -29,8 +29,6 @@ LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDia
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ui->progressBar->setVisible(false);
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ui->progressBar->setVisible(false);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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setAttribute(Qt::WA_ShowModal);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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}
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@ -43,14 +41,16 @@ LoginDialog::~LoginDialog()
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// Stage 1: User interaction
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// Stage 1: User interaction
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void LoginDialog::accept()
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void LoginDialog::accept()
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{
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{
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setResult(Accepted);
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setUserInputsEnabled(false);
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loop.quit();
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ui->progressBar->setVisible(true);
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}
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void LoginDialog::reject()
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m_account = MojangAccount::createFromUsername(ui->userTextBox->text());
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{
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auto task = m_account->login(nullptr, ui->passTextBox->text());
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setResult(Rejected);
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connect(task.get(), &Task::failed, this, &LoginDialog::onTaskFailed);
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loop.quit();
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connect(task.get(), &Task::succeeded, this, &LoginDialog::onTaskSucceeded);
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connect(task.get(), &Task::status, this, &LoginDialog::onTaskStatus);
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connect(task.get(), &Task::progress, this, &LoginDialog::onTaskProgress);
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task->start();
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}
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}
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void LoginDialog::setUserInputsEnabled(bool enable)
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void LoginDialog::setUserInputsEnabled(bool enable)
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@ -61,92 +61,50 @@ void LoginDialog::setUserInputsEnabled(bool enable)
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}
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}
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// Enable the OK button only when both textboxes contain something.
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// Enable the OK button only when both textboxes contain something.
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void LoginDialog::on_userTextBox_textEdited(QString newText)
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void LoginDialog::on_userTextBox_textEdited(const QString &newText)
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{
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)
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ui->buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
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->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
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}
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}
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void LoginDialog::on_passTextBox_textEdited(const QString &newText)
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void LoginDialog::on_passTextBox_textEdited(QString newText)
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{
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)
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ui->buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
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->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
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}
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}
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// Stage 2: Task interaction
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void LoginDialog::onTaskFailed(const QString &reason)
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void LoginDialog::onTaskFailed(QString failure)
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{
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{
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// Set message
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// Set message
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ui->label->setText("<span style='color:red'>" + failure + "</span>");
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ui->label->setText("<span style='color:red'>" + reason + "</span>");
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// Return
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setUserInputsEnabled(true);
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setResult(Rejected);
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ui->progressBar->setVisible(false);
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loop.quit();
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}
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}
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void LoginDialog::onTaskSucceeded()
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void LoginDialog::onTaskSucceeded()
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{
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{
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setResult(Accepted);
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QDialog::accept();
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loop.quit();
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}
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}
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void LoginDialog::onTaskStatus(QString status)
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void LoginDialog::onTaskStatus(const QString &status)
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{
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{
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ui->label->setText(status);
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ui->label->setText(status);
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}
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}
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void LoginDialog::onTaskProgress(qint64 current, qint64 total)
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void LoginDialog::onTaskProgress(qint64 value, qint64 max)
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{
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{
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ui->progressBar->setMaximum(total);
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ui->progressBar->setMaximum(max);
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ui->progressBar->setValue(current);
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ui->progressBar->setValue(value);
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}
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}
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// Public interface
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// Public interface
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MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg)
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MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg)
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{
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{
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LoginDialog dlg(parent);
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LoginDialog dlg(parent);
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dlg.show();
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dlg.ui->label->setText(msg);
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dlg.ui->label->setText(msg);
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if (dlg.exec() == QDialog::Accepted)
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while (1)
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{
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{
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// Show dialog
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return dlg.m_account;
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dlg.loop.exec();
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// Close if cancel was clicked
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if (dlg.result() == Rejected)
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return nullptr;
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// Read values
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QString username(dlg.ui->userTextBox->text());
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QString password(dlg.ui->passTextBox->text());
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// disable inputs
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dlg.setUserInputsEnabled(false);
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dlg.ui->progressBar->setVisible(true);
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// Start login process
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MojangAccountPtr account = MojangAccount::createFromUsername(username);
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auto task = account->login(nullptr, password);
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// show progess
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connect(task.get(), &ProgressProvider::failed, &dlg, &LoginDialog::onTaskFailed);
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connect(task.get(), &ProgressProvider::succeeded, &dlg, &LoginDialog::onTaskSucceeded);
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connect(task.get(), &ProgressProvider::status, &dlg, &LoginDialog::onTaskStatus);
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connect(task.get(), &ProgressProvider::progress, &dlg, &LoginDialog::onTaskProgress);
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// Start task
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if (!task->isRunning())
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task->start();
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if (task->isRunning())
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dlg.loop.exec();
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// Be done
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if (dlg.result() == Accepted)
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return account;
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// Otherwise, re-enable user inputs and begin anew
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dlg.setUserInputsEnabled(true);
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dlg.ui->progressBar->setVisible(false);
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}
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}
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return 0;
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}
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}
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@ -45,17 +45,16 @@ private:
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protected
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protected
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slots:
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slots:
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void accept();
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void accept();
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void reject();
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void onTaskFailed(QString);
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void onTaskFailed(const QString &reason);
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void onTaskSucceeded();
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void onTaskSucceeded();
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void onTaskStatus(QString);
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void onTaskStatus(const QString &status);
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void onTaskProgress(qint64, qint64);
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void onTaskProgress(qint64 value, qint64 max);
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void on_userTextBox_textEdited(QString);
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void on_userTextBox_textEdited(const QString &newText);
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void on_passTextBox_textEdited(QString);
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void on_passTextBox_textEdited(const QString &newText);
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private:
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private:
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Ui::LoginDialog *ui;
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Ui::LoginDialog *ui;
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QEventLoop loop;
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MojangAccountPtr m_account;
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};
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};
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