GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
This commit is contained in:
174
launcher/minecraft/auth/MinecraftAccount.h
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174
launcher/minecraft/auth/MinecraftAccount.h
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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#include <QList>
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#include <QJsonObject>
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#include <QPair>
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#include <QMap>
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#include <QPixmap>
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#include <memory>
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#include "AuthSession.h"
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#include "Usable.h"
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#include "AccountData.h"
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class Task;
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class AccountTask;
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class MinecraftAccount;
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typedef std::shared_ptr<MinecraftAccount> MinecraftAccountPtr;
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Q_DECLARE_METATYPE(MinecraftAccountPtr)
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/**
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* A profile within someone's Mojang account.
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*
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* Currently, the profile system has not been implemented by Mojang yet,
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* but we might as well add some things for it in MultiMC right now so
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* we don't have to rip the code to pieces to add it later.
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*/
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struct AccountProfile
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{
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QString id;
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QString name;
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bool legacy;
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};
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enum AccountStatus
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{
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NotVerified,
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Verified
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};
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MinecraftAccount :
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public QObject,
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public Usable,
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public std::enable_shared_from_this<MinecraftAccount>
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{
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Q_OBJECT
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public: /* construction */
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//! Do not copy accounts. ever.
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explicit MinecraftAccount(const MinecraftAccount &other, QObject *parent) = delete;
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//! Default constructor
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explicit MinecraftAccount(QObject *parent = 0) : QObject(parent) {};
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static MinecraftAccountPtr createFromUsername(const QString &username);
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static MinecraftAccountPtr createBlankMSA();
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static MinecraftAccountPtr loadFromJsonV2(const QJsonObject &json);
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static MinecraftAccountPtr loadFromJsonV3(const QJsonObject &json);
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//! Saves a MinecraftAccount to a JSON object and returns it.
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QJsonObject saveToJson() const;
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public: /* manipulation */
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/**
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* Attempt to login. Empty password means we use the token.
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* If the attempt fails because we already are performing some task, it returns false.
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*/
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std::shared_ptr<AccountTask> login(AuthSessionPtr session, QString password = QString());
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std::shared_ptr<AccountTask> loginMSA(AuthSessionPtr session);
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std::shared_ptr<AccountTask> refresh(AuthSessionPtr session);
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public: /* queries */
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QString accountDisplayString() const {
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return data.accountDisplayString();
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}
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QString mojangUserName() const {
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return data.userName();
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}
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QString accessToken() const {
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return data.accessToken();
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}
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QString profileId() const {
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return data.profileId();
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}
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QString profileName() const {
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return data.profileName();
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}
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QString typeString() const {
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switch(data.type) {
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case AccountType::Mojang: {
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if(data.legacy) {
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return "legacy";
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}
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return "mojang";
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}
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break;
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case AccountType::MSA: {
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return "msa";
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}
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break;
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default: {
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return "unknown";
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}
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}
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}
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QPixmap getFace() const;
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//! Returns whether the account is NotVerified, Verified or Online
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AccountStatus accountStatus() const;
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AccountData * accountData() {
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return &data;
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}
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signals:
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/**
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* This signal is emitted when the account changes
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*/
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void changed();
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// TODO: better signalling for the various possible state changes - especially errors
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protected: /* variables */
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AccountData data;
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// current task we are executing here
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std::shared_ptr<AccountTask> m_currentTask;
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protected: /* methods */
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void incrementUses() override;
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void decrementUses() override;
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private
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slots:
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void authSucceeded();
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void authFailed(QString reason);
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private:
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void fillSession(AuthSessionPtr session);
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};
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