PrismLauncher/launcher/minecraft/auth/MinecraftAccount.h
Petr Mrázek 3a53349e33 GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
2021-08-15 23:18:50 +02:00

175 lines
4.3 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QString>
#include <QList>
#include <QJsonObject>
#include <QPair>
#include <QMap>
#include <QPixmap>
#include <memory>
#include "AuthSession.h"
#include "Usable.h"
#include "AccountData.h"
class Task;
class AccountTask;
class MinecraftAccount;
typedef std::shared_ptr<MinecraftAccount> MinecraftAccountPtr;
Q_DECLARE_METATYPE(MinecraftAccountPtr)
/**
* A profile within someone's Mojang account.
*
* Currently, the profile system has not been implemented by Mojang yet,
* but we might as well add some things for it in MultiMC right now so
* we don't have to rip the code to pieces to add it later.
*/
struct AccountProfile
{
QString id;
QString name;
bool legacy;
};
enum AccountStatus
{
NotVerified,
Verified
};
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client token, and access
* token if the user chose to stay logged in.
*/
class MinecraftAccount :
public QObject,
public Usable,
public std::enable_shared_from_this<MinecraftAccount>
{
Q_OBJECT
public: /* construction */
//! Do not copy accounts. ever.
explicit MinecraftAccount(const MinecraftAccount &other, QObject *parent) = delete;
//! Default constructor
explicit MinecraftAccount(QObject *parent = 0) : QObject(parent) {};
static MinecraftAccountPtr createFromUsername(const QString &username);
static MinecraftAccountPtr createBlankMSA();
static MinecraftAccountPtr loadFromJsonV2(const QJsonObject &json);
static MinecraftAccountPtr loadFromJsonV3(const QJsonObject &json);
//! Saves a MinecraftAccount to a JSON object and returns it.
QJsonObject saveToJson() const;
public: /* manipulation */
/**
* Attempt to login. Empty password means we use the token.
* If the attempt fails because we already are performing some task, it returns false.
*/
std::shared_ptr<AccountTask> login(AuthSessionPtr session, QString password = QString());
std::shared_ptr<AccountTask> loginMSA(AuthSessionPtr session);
std::shared_ptr<AccountTask> refresh(AuthSessionPtr session);
public: /* queries */
QString accountDisplayString() const {
return data.accountDisplayString();
}
QString mojangUserName() const {
return data.userName();
}
QString accessToken() const {
return data.accessToken();
}
QString profileId() const {
return data.profileId();
}
QString profileName() const {
return data.profileName();
}
QString typeString() const {
switch(data.type) {
case AccountType::Mojang: {
if(data.legacy) {
return "legacy";
}
return "mojang";
}
break;
case AccountType::MSA: {
return "msa";
}
break;
default: {
return "unknown";
}
}
}
QPixmap getFace() const;
//! Returns whether the account is NotVerified, Verified or Online
AccountStatus accountStatus() const;
AccountData * accountData() {
return &data;
}
signals:
/**
* This signal is emitted when the account changes
*/
void changed();
// TODO: better signalling for the various possible state changes - especially errors
protected: /* variables */
AccountData data;
// current task we are executing here
std::shared_ptr<AccountTask> m_currentTask;
protected: /* methods */
void incrementUses() override;
void decrementUses() override;
private
slots:
void authSucceeded();
void authFailed(QString reason);
private:
void fillSession(AuthSessionPtr session);
};