Fix: signal/slot macro -> func pointer & network fixes

- convert qt connect calls to use function pointers instead of the signal/slot macros wherever practical (UI classes were mostly left alone, target was tasks and processes)
- give signals an explicit receivers to use the static method over the instance method wherever practical
- ensure networks tasks are using the `errorOccured` signal added in Qt5.15 over the deprecated `error` signal
- ensure all networks tasks have an sslErrors signal connected
- add seemingly missing `MinecraftAccount::authSucceeded` connection for `MSAInteractive` login flow

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2023-04-17 17:51:34 -07:00
parent 1b05303250
commit 12f0d51c0c
27 changed files with 148 additions and 86 deletions

View File

@ -26,9 +26,9 @@ void Update::executeTask()
m_updateTask.reset(m_parent->instance()->createUpdateTask(m_mode));
if(m_updateTask)
{
connect(m_updateTask.get(), SIGNAL(finished()), this, SLOT(updateFinished()));
connect(m_updateTask.get(), &Task::progress, this, &Task::setProgress);
connect(m_updateTask.get(), &Task::status, this, &Task::setStatus);
connect(m_updateTask.get(), &Task::finished, this, &Update::updateFinished);
connect(m_updateTask.get(), &Task::progress, this, &Update::setProgress);
connect(m_updateTask.get(), &Task::status, this, &Update::setStatus);
emit progressReportingRequest();
return;
}