PrismLauncher/launcher/minecraft/auth/steps/LauncherLoginStep.cpp

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#include "LauncherLoginStep.h"
#include <QNetworkRequest>
#include "Logging.h"
#include "minecraft/auth/AccountTask.h"
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "net/NetUtils.h"
LauncherLoginStep::LauncherLoginStep(AccountData* data) : AuthStep(data) {}
LauncherLoginStep::~LauncherLoginStep() noexcept = default;
QString LauncherLoginStep::describe()
{
return tr("Accessing Mojang services.");
}
void LauncherLoginStep::perform()
{
auto requestURL = "https://api.minecraftservices.com/launcher/login";
auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
auto xToken = m_data->mojangservicesToken.token;
QString mc_auth_template = R"XXX(
{
"xtoken": "XBL3.0 x=%1;%2",
"platform": "PC_LAUNCHER"
}
)XXX";
auto requestBody = mc_auth_template.arg(uhs, xToken);
QNetworkRequest request = QNetworkRequest(QUrl(requestURL));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest* requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &LauncherLoginStep::onRequestDone);
requestor->post(request, requestBody.toUtf8());
qDebug() << "Getting Minecraft access token...";
}
void LauncherLoginStep::rehydrate()
{
// TODO: check the token validity
}
void LauncherLoginStep::onRequestDone(QNetworkReply::NetworkError error, QByteArray data, QList<QNetworkReply::RawHeaderPair> headers)
{
auto requestor = qobject_cast<AuthRequest*>(QObject::sender());
requestor->deleteLater();
qCDebug(authCredentials()) << data;
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
qCDebug(authCredentials()) << data;
if (Net::isApplicationError(error)) {
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_));
} else {
emit finished(AccountTaskState::STATE_OFFLINE, tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_));
}
return;
}
if (!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) {
qWarning() << "Could not parse login_with_xbox response...";
qCDebug(authCredentials()) << data;
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to parse the Minecraft access token response."));
return;
}
emit finished(AccountTaskState::STATE_WORKING, tr(""));
}