#include "LauncherLoginStep.h" #include #include "Logging.h" #include "minecraft/auth/AccountTask.h" #include "minecraft/auth/AuthRequest.h" #include "minecraft/auth/Parsers.h" #include "net/NetUtils.h" LauncherLoginStep::LauncherLoginStep(AccountData* data) : AuthStep(data) {} LauncherLoginStep::~LauncherLoginStep() noexcept = default; QString LauncherLoginStep::describe() { return tr("Accessing Mojang services."); } void LauncherLoginStep::perform() { auto requestURL = "https://api.minecraftservices.com/launcher/login"; auto uhs = m_data->mojangservicesToken.extra["uhs"].toString(); auto xToken = m_data->mojangservicesToken.token; QString mc_auth_template = R"XXX( { "xtoken": "XBL3.0 x=%1;%2", "platform": "PC_LAUNCHER" } )XXX"; auto requestBody = mc_auth_template.arg(uhs, xToken); QNetworkRequest request = QNetworkRequest(QUrl(requestURL)); request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); request.setRawHeader("Accept", "application/json"); AuthRequest* requestor = new AuthRequest(this); connect(requestor, &AuthRequest::finished, this, &LauncherLoginStep::onRequestDone); requestor->post(request, requestBody.toUtf8()); qDebug() << "Getting Minecraft access token..."; } void LauncherLoginStep::rehydrate() { // TODO: check the token validity } void LauncherLoginStep::onRequestDone(QNetworkReply::NetworkError error, QByteArray data, QList headers) { auto requestor = qobject_cast(QObject::sender()); requestor->deleteLater(); qCDebug(authCredentials()) << data; if (error != QNetworkReply::NoError) { qWarning() << "Reply error:" << error; qCDebug(authCredentials()) << data; if (Net::isApplicationError(error)) { emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_)); } else { emit finished(AccountTaskState::STATE_OFFLINE, tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_)); } return; } if (!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) { qWarning() << "Could not parse login_with_xbox response..."; qCDebug(authCredentials()) << data; emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to parse the Minecraft access token response.")); return; } emit finished(AccountTaskState::STATE_WORKING, tr("")); }