PrismLauncher/launcher/ui/dialogs/LoginDialog.h

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/* Copyright 2013-2021 MultiMC Contributors
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QtCore/QEventLoop>
#include <QtWidgets/QDialog>
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#include "minecraft/auth/MinecraftAccount.h"
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#include "tasks/Task.h"
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namespace Ui {
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class LoginDialog;
}
class LoginDialog : public QDialog {
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Q_OBJECT
public:
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~LoginDialog();
static MinecraftAccountPtr newAccount(QWidget* parent, QString message);
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private:
explicit LoginDialog(QWidget* parent = 0);
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void setUserInputsEnabled(bool enable);
protected slots:
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void accept();
void onTaskFailed(const QString& reason);
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void onTaskSucceeded();
void onTaskStatus(const QString& status);
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void onTaskProgress(qint64 current, qint64 total);
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void on_userTextBox_textEdited(const QString& newText);
void on_passTextBox_textEdited(const QString& newText);
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private:
Ui::LoginDialog* ui;
MinecraftAccountPtr m_account;
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Task::Ptr m_loginTask;
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};